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Importing Animations to Blender.
Posted: Fri Apr 21, 2017 4:46 pm
by euden
I was wondering if it's possible to import animations into blender. I.E: get a fully animated character model into blender that can be exported out to FBX to be used in other applications. I'm absolutely terrible at animation so why make my own when there's an entire games worth!?
Any help would be most appreciated!
Re: Importing Animations to Blender.
Posted: Sat Apr 22, 2017 1:12 am
by Marth8880
Yes, the FBX format supports animations, and Blender's FBX plugin should support them as well.
Re: Importing Animations to Blender.
Posted: Sat Apr 22, 2017 1:13 am
by Teancum
I think he means importing SWBF2 animations, but maybe I'm reading that wrong.
Re: Importing Animations to Blender.
Posted: Sat Apr 22, 2017 1:19 am
by Marth8880
Basically his pipeline should look something like this:
1. In XSI, import MSH animations into XSI using XSI ZETools
2. In XSI, export animations as FBX file
3. In Blender, import FBX file with animations
4. [do stuff with the animations in Blender]
Re: Importing Animations to Blender.
Posted: Sat Apr 22, 2017 8:51 am
by Teancum
Oh right, I forgot we had the original animations in the tools. Here I was thinking about importing zaabins.
Re: Importing Animations to Blender.
Posted: Mon Apr 24, 2017 5:18 pm
by euden
I'm having trouble using XSI, in particular I get the following error when trying to import any .msh file:
Code: Select all
Last 15 log lines:
INFO (881, do_import): ==========================================
INFO (882, do_import): Starting import at 2017-04-24 22:11:42.039000.
INFO (883, do_import): .msh file path: C:\BF2_ModTools\assets\Animations\SoldierAnimationBank\bdroid\bdroid_rifle_stand_walkforward.msh
INFO (901, do_import): Starting unpack.
INFO (501, unpack): Sizes: 52 == 52
INFO (501, unpack): Sizes: 28 == 28
INFO (33, __exit__): Finished unpack in 0 s 7000 ms.
INFO (919, do_import): Ignore Geo is unchecked, building with geo.
INFO (46, build): Building 1 materials.
INFO (54, build): Building Material _1Shirt0.
INFO (33, __exit__): Built chain in 0 s 19000 ms.
Traceback:
Traceback (most recent call last):
File "<Script Block >", line 84, in importbutton_OnClicked
File "c:\users\beuden\Softimage\XSI_5.11_Foundation\Addons\XSIZETools\Application\Core\zetimport.py", line 873, in import_
self.do_import()
File "c:\users\beuden\Softimage\XSI_5.11_Foundation\Addons\XSIZETools\Application\Core\zetimport.py", line 921, in do_import
materials = matbuilder.build()
File "c:\users\beuden\Softimage\XSI_5.11_Foundation\Addons\XSIZETools\Application\Core\zetimport.py", line 58, in build
col = shader.Parameters('diffuse').Value
File "C:\Python26\lib\site-packages\win32com\client\__init__.py", line 465, in __getattr__
raise AttributeError("'%s' object has no attribute '%s'" % (repr(self), attr))
AttributeError: '<win32com.gen_py.Softimage|XSI Object Model Library v1.5.Shader instance at 0x399511384>' object has no attribute 'Parameters'
Any help would be great