Page 3 of 9

Posted: Tue Jul 11, 2006 10:32 pm
by (GT)superfobio
:o :D

Posted: Tue Jul 11, 2006 10:35 pm
by Teancum
For your final version you should have STAPs, BARCs, Imp and Rep speeders to change things up.

Posted: Tue Jul 11, 2006 10:47 pm
by SBF_Dann_Boeing
Version 1 of the SWBF2 version has been released in the released maps section.

Download Link: http://files.filefront.com/Boras_II_Stu ... einfo.html

Posted: Tue Jul 11, 2006 10:58 pm
by (GT)superfobio
DLing now

Posted: Tue Jul 11, 2006 11:13 pm
by (GT)superfobio
found a glitch by the halfpipe on the ramp to get there (with the blue bar things) if u r in the air u go in it and fall to ur death

Posted: Wed Jul 12, 2006 1:35 pm
by yankeefan05
I cant wait till i get back to NY to download this.
if u r in the air u go in it and fall to ur death
Thats what i was afraid of.

Posted: Wed Jul 12, 2006 4:05 pm
by (GT)superfobio
ok i found that it happens in several walls i wonder wat the problem is :? still fun tho (even if i cant find the speed shoot)

Posted: Thu Jul 13, 2006 3:39 pm
by Tohron
Overall, I found this to be a very good map, although there were several glitches. The terrain coloring and object placement were both awesome, and the sides editing was good. However, there is a very annoying bug where your speederbike sometimes blasts itself right through the terrain, then goes plunging to its destruction. Another less major thing is the fact that in large open spaces, tiles of the terrain that are far away stop being visible. You should look into a way to fix this, since the present appearance is very unaesthetic when you see it.

Also, when playing this as the CIS, I noticed that the Republic had an uncapturable command post. I think you may have said this was intentional, but if not, you should look into your control regions.

Overall though, it's a fun map and will be even more fun when you would out the bugs.

P.S. Do you know how to change the in-game map to show the stunt course route? If not, you could upload a picture of the minimap on Zeroeditor with the routes added, and I could make a tga file for the game map on GIMP.

Posted: Thu Jul 13, 2006 5:43 pm
by 2_lowiq_clone
wow. 285 mb download? Thank god for 3 mb cable internet. Woot! The map looks great!! I hope to play it soon. :D

Posted: Thu Jul 13, 2006 6:03 pm
by SBF_Dann_Boeing
No Tohron I still need to make a map, i dunno how tho so for anyone who'd like to help me with that thx. I dont have photoshop or anything like that to design it just paint so i also need help with that aspect as well as adding it to the modmap

Posted: Thu Jul 13, 2006 6:55 pm
by Tohron
SBF_Dann_Boeing wrote:No Tohron I still need to make a map, i dunno how tho so for anyone who'd like to help me with that thx. I dont have photoshop or anything like that to design it just paint so i also need help with that aspect as well as adding it to the modmap
As I said, all you'd need to do is take a screenshot of the minimap in Zeroeditor, take a screenshot (press Print Screen), paste that into paint, then add blue colored lines or something showing the on map route, and finally upload that onto an image hosting site. I can do the rest. :)

Posted: Thu Jul 13, 2006 7:11 pm
by yankeefan05
2_lowiq_clone wrote:wow. 285 mb download? Thank god for 3 mb cable internet. Woot! The map looks great!! I hope to play it soon. :D
Off-Topic: I have 54Mbps. BEAT THAT. :D :D :P

Sorry, I just had to say it.

Posted: Thu Jul 13, 2006 7:37 pm
by 2_lowiq_clone
2_lowiq_clone wrote:
wow. 285 mb download? Thank god for 3 mb cable internet. Woot! The map looks great!! I hope to play it soon.


Off-Topic: I have 54Mbps. BEAT THAT.

Sorry, I just had to say it.

uh.................? :shock:

Posted: Sun Jul 16, 2006 12:14 pm
by SBF_Dann_Boeing
ok so this is so far what i'm gonna update on the next version:

A textured map so you can keep track of where you are
Ill try to fix the steep hill glitch as best i can
Compressed map size so that only the needed modded material exists in the modded sides so they dont take up 670 mb or w/e
Possibly fixed ground textures
Possibly improved motion plans
More controllable stunt droideka
Increased flyer height

P.S.--One of the fun things i like to do is take a tank to the jump by cp 5 (the big jump heading to cp 9) i go up it at full sprint at the right time and i go through one of the star destroyers flying the map.

Posted: Sun Jul 16, 2006 2:15 pm
by yankeefan05
2_lowiq_clone wrote:
2_lowiq_clone wrote:
wow. 285 mb download? Thank god for 3 mb cable internet. Woot! The map looks great!! I hope to play it soon.


Off-Topic: I have 54Mbps. BEAT THAT.

Sorry, I just had to say it.
uh.................? :shock:
Off-Topic: What? R u suprised? Its a broadband wireless connection.

On-Topic: Maybe u should make people crash if they hit the Star Destroyer. :lol:

Posted: Tue Jul 18, 2006 9:14 pm
by SBF_Dann_Boeing
better yet landing on the star destroyer o.0

Posted: Tue Jul 18, 2006 9:25 pm
by yoyam
mcdestroyer wrote:
2_lowiq_clone wrote:wow. 285 mb download? Thank god for 3 mb cable internet. Woot! The map looks great!! I hope to play it soon. :D
Off-Topic: I have 54Mbps. BEAT THAT. :D :D :P

Sorry, I just had to say it.
I got 100 Mbps :D :D :P

Posted: Tue Jul 18, 2006 10:55 pm
by _vader_
wow looks great but compress the file size plz!

Posted: Sun Jul 23, 2006 6:20 pm
by SBF_Dann_Boeing
ok i'm still having issues with getting hte file size down. any tips on how to reduce the maps file size? i've already cleaned out the unneeded material in sides but it is still big. I also need to know how to disable the reinforcement decay that occurs when there is an uneven amount of command posts, or at least mod this decay

Posted: Fri Jul 28, 2006 6:41 pm
by [T]he[M]an
yoyam wrote:
mcdestroyer wrote:
2_lowiq_clone wrote:wow. 285 mb download? Thank god for 3 mb cable internet. Woot! The map looks great!! I hope to play it soon. :D
Off-Topic: I have 54Mbps. BEAT THAT. :D :D :P

Sorry, I just had to say it.
I got 100 Mbps :D :D :P
You guys are SO lucky my internet connection SUCKS!!!!! I have a 170KBS d/l rate :(