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null msh for fx placement? [Solved]

Posted: Sun Mar 07, 2010 11:32 pm
by kinetosimpetus
Ok, so I was testing some things in space, and I wanted to place an fx in the middle of nowhere, so I made a msh with only a couple nulls, mungelog didn't like that at all...
Mungelog wrote:ERROR[PC_modelmunge MSH\a_null.msh]:NO POLY COUNT FOR a_null: THIS IS VERY BAD
ERROR[PC_modelmunge MSH\a_null.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge MSH\a_null.msh]:Unable to write collision tree nodes, no tree exists
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...

ucft <--
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...

ucft <--
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
How then can I place an fx in empty space with no geometry?

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 12:01 am
by Maveritchell
How then can I place an fx in empty space with no geometry?
Invisible collisionless mesh? Would it ever need to be just a null?

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 12:20 am
by kinetosimpetus
allright, i can make a small mesh, it shouldn't be visible with a black texture, does -nocollision in the option file remove all collision?

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 12:28 am
by FragMe!
Make a small mesh then hide it before export, unless you are using mshex, which I don't know if it likes hidden things, in that case, yes small textured black should be fine. And either -nocollison in an option file.

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 12:49 am
by kinetosimpetus
ok, thanks, yes mshex

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 7:47 am
by Fiodis
For the record, you can use myg1_bldg_fire_effect. It's a very, very small box.

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 9:08 am
by AceMastermind
Have a look at kas2_prop_splash or geo_prop_splash also, they're setup for this kind of thing already.

Re: null msh for fx placement?

Posted: Mon Mar 08, 2010 9:12 am
by kinetosimpetus
Ok