null msh for fx placement? [Solved]
Posted: Sun Mar 07, 2010 11:32 pm
Ok, so I was testing some things in space, and I wanted to place an fx in the middle of nowhere, so I made a msh with only a couple nulls, mungelog didn't like that at all...
How then can I place an fx in empty space with no geometry?Mungelog wrote:ERROR[PC_modelmunge MSH\a_null.msh]:NO POLY COUNT FOR a_null: THIS IS VERY BAD
ERROR[PC_modelmunge MSH\a_null.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge MSH\a_null.msh]:Unable to write collision tree nodes, no tree exists
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...
ucft <--
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...
ucft <--
ERROR[levelpack STS.req]:Expecting bracket, but none was found.
File : munged\pc\a_null.model.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings