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Adding jetpacks
Posted: Sun Jun 29, 2008 4:59 pm
by obiboba3po
i read over RepSharpShooter's tut on adding capes to bf2 units, and supposedley its supposed to work with jetpacks too right? well im having trouble adding them. mostly i get stuck on finding the specific jetpack MODL and then changing the length headers. i know this is a lot to ask, but if its possible for someone to make a tut just on adding jetpacks, thats easy for people who have never done hex editing before, that would be awesome. thanks. (if not, a little help like pointing out the jetpack MODL within the jettrooper msh would also be appreciated)
Re: Adding jetpacks
Posted: Sun Jun 29, 2008 6:11 pm
by trainmaster611
Rep's tut is pretty good, but for hex newbies, its kind of confusing.
Re: Adding jetpacks
Posted: Sun Jun 29, 2008 8:20 pm
by obiboba3po
yea it seems like its pretty good, ive just never hex edited (well....never successfully

) so if someone could just point out a few things, thad, be great.
Re: Adding jetpacks
Posted: Mon Jun 30, 2008 8:26 am
by DarthD.U.C.K.
what do you mean with "point out a few things"?
answering your hexrelated questions?
Re: Adding jetpacks
Posted: Mon Jun 30, 2008 9:15 pm
by obiboba3po
EDIT: I went back to Reps tut, and i understood it this time

I tried doing it with the cape as he described, and i had no trouble at all. so..thanks rep for that tut lol

but...to my great regret, i went into the rep_inf_ep3_jettrooper msh file, and searched for the MODL chunk, and i could find no jetpack MODL chunk. is there one there? or is the jetpack one of those chunks that you cannot find in a msh file?
EDIT2: well i searched in the msh file again, and i found this:
Code: Select all
TOXD......[randomstuffhere]rep_inf_ep3jettrooperjetpack.tga
and this:
Code: Select all
MODL....[randomstuffhere] jetpack_v2
are any of these two chunks the jetpack chunk? help please, and thanks again!