SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Taivyx
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Re: SWBF Series Model Showcase Thread v4.0

Post by Taivyx »

Challenger33 wrote:
RepSharpshooter wrote:Hey that looks great. :) We should make a coruscant map or something...

EDIT: Oh and credit to Sith J Cull for the base textures.
Thanks, and that'd be pretty cool, now that I think about it...
Haha :D
the good old days
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Re: SWBF Series Model Showcase Thread v4.0

Post by destructo_bot »

Null_1138 wrote:
destructo_bot wrote:
RepSharpshooter wrote:
Hidden/Spoiler:
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:wink:
Pretty cool, what's it for?
Sitting. :wink:

Nice chair Rep.
*facepalms*
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Re: SWBF Series Model Showcase Thread v4.0

Post by AceMastermind »

The desk and chair looks nice but we have to see some wireframes also.
SWBF Series Model Showcase Thread rules wrote:Wireframe pics are a requirement for everyone from here on, so if you post a pic of your model in shaded or textured be sure to post a wireframe or wireframe on shaded pic also, this not only helps prove it to be your work and avoids plagiaristic accusations but others will also learn from your work by examining edge flow, and learning is the important thing here because the more you learn the better you'll get.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fiodis »

More of a Death Star II map. Nice models, all, but, Challenger, why is one little desk accessory a circular thingy in a circular frame while the other is a triangular thingy in a circular frame?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Challenger33 »

Oops, completely forgot about the wireframe view, sorry. :oops:

Edited it in.

@ Fiodis: No, it's symmetrical - you just can't see it due to the white background; you can see it in the wireframe. Also no, it's not from the Death Star II. ;)
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Re: SWBF Series Model Showcase Thread v4.0

Post by AceMastermind »

Thanks for complying Challenger33, now we can see that boolean operation performed on the top. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

I made a lightsaber in Autodesk Inventor 2010 based off of one from The Big Yellow Box with accurate measurements and materials.
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Last edited by Null_1138 on Sun Jan 03, 2010 8:06 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Marsh Tree made in about 20 minutes using T-Gen.
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Image

@ anyone using T-Gen - don't set sides to branches lower than six, it causes segments to be deleted when converting to msh.
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

that looks great, i think ill try t-gen sometime
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Hmm, never tried XSI modelling for proper before, I'd always attempted and failed, so this is my 'first' proper model that isn't a wall or a pillar. It took me ages, but I'm proud of it :mrgreen:. I present to you, a lamppost:
Hidden/Spoiler:
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Image
And with wireframe:
Hidden/Spoiler:
Image
Not paticularly good and still lacking a texture but it's worth some constructive criticism :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Nice models Null, Sky and sampip too. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Cool tree Sky, actually saw t-gen somewhere recently can't remember where though, looked interesting and obvioulsly is.

sampip, that is very good for just starting to use XSI, pretty economical use of polies.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

@Null: That lightsaber hilt looks amazing.
Could be out of concept models screens for BF3 :bowdown: :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by destructo_bot »

Darth_Spiderpig wrote:@Null:Could be out of concept models screens for BF3 :bowdown: :thumbs:
Doubt anyone would bother putting that many polies into something small in-game.
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

I got bored and made a random biped today. I'm planning on making various Mass Effect models for a possible side mod out of it. I may not model the head because I'm gonna stick different heads and helmets on this thing by using geometry addons :)

Here's the real kicker though, I have never modeled a biped before :wink:
Hidden/Spoiler:
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Hands are a massive pain to model, and I still haven't modeled the other one uniquely, the one that is holding the gun.
Hidden/Spoiler:
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As I said, a possible side mod might become of this IF I CAN FIND AN EXPORTER WHEN THE TIME COMES. (In caps for added effect :) )

PS: I heard somewhere that you can move and resize the bones in the unit template and still have it export correctly, as long as you have a basepose. Did I hear the truth? It would take a great weight off my back. Moving stuff around would mutilate this model.

PSS: LOL at using paint to make these images, I was too lazy to bring up Photoshop.
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Re: SWBF Series Model Showcase Thread v4.0

Post by redgroupclan »

sampip wrote:Hmm, never tried XSI modelling for proper before, I'd always attempted and failed, so this is my 'first' proper model that isn't a wall or a pillar. It took me ages, but I'm proud of it :mrgreen:. I present to you, a lamppost:
Hidden/Spoiler:
Image
Image
And with wireframe:
Hidden/Spoiler:
Image
Not paticularly good and still lacking a texture but it's worth some constructive criticism :wink:
*facepalms*
Well, now I feel bad.
Anyways, nice model.
Only now am I presented with an example of the kind of stuff I should be doing...
...*facepalms*
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

FragMe! wrote:Cool tree Sky, actually saw t-gen somewhere recently can't remember where though, looked interesting and obvioulsly is.

sampip, that is very good for just starting to use XSI, pretty economical use of polies.
Is that good or bad? :oops:
I could do with knowing, whats the scale in XSI? As in metres to height of clone? Because I have a nagging feeling the lamppost is the wrong size...
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

a unit is with streteched arms 2 squares "long" and also about 2 squares high
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Re: SWBF Series Model Showcase Thread v4.0

Post by Master_Ben »

sampip wrote:
FragMe! wrote:Cool tree Sky, actually saw t-gen somewhere recently can't remember where though, looked interesting and obvioulsly is.

sampip, that is very good for just starting to use XSI, pretty economical use of polies.
Is that good or bad? :oops:
I could do with knowing, whats the scale in XSI? As in metres to height of clone? Because I have a nagging feeling the lamppost is the wrong size...
While it actually looks pretty close, the easiest way to get scaling, and a reference for the model, is importing unit_template_beta, it'll give you the correct size and give you a visual reference.

Nice models, everyone.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

A mostly kitbashed TIE hangar for a map for DT II. Not finished, and almost all the props will be placed in ZE rather than XSI (Same goes for TIE's on floor - they're just there to give a sense of scale + look pretty).
Hidden/Spoiler:
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