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Removing glow?

Posted: Wed Aug 31, 2011 7:15 pm
by fasty
Hello Gametoast, I'm trying to take the glow out from the stock model, dea1_bldg_reactor_room.msh. I hex edited out the 02 from the ATRB line like it said in this thread, and it didn't seem to do anything. Can anyone help me out here?

If you're wondering what I mean by glow, its the pattern on the walls in these pictures:

Zero Editor:
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In game:
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Re: Removing glow?

Posted: Wed Aug 31, 2011 8:54 pm
by Xavious
The green parts don't appear to actually be glowing at all. You should just be able to retexture the walls to get rid of that.

Re: Removing glow?

Posted: Wed Aug 31, 2011 9:03 pm
by fasty
Xavious wrote:The green parts don't appear to actually be glowing at all. You should just be able to retexture the walls to get rid of that.
I see what you mean, but when I retexture the wall, it's still brighter at that spot than other parts.
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Re: Removing glow?

Posted: Wed Aug 31, 2011 9:08 pm
by Xavious
Does the model have a msh.option file with -vertexlighting in it? If it does, try removing that.

Re: Removing glow?

Posted: Wed Aug 31, 2011 10:07 pm
by fasty
Yes it does. I removed it and nothing seemed to happen.

Re: Removing glow?

Posted: Wed Aug 31, 2011 10:20 pm
by FragMe!
Did you remove the line from the .option file or remove the .option file all together, if it was the later you have to clean and remunge.

Re: Removing glow?

Posted: Wed Aug 31, 2011 10:34 pm
by fasty
FragMe! wrote:Did you remove the line from the .option file or remove the .option file all together, if it was the later you have to clean and remunge.
I have done both. I've also removed -noprojectionlights, which still did nothing. I've manual cleaned several times. I even opened the map up in ZE and deleted several lights, to no avail.

Re: Removing glow?

Posted: Thu Sep 01, 2011 12:45 am
by Cerfon Rournes
Try hex-editing the walls to make them call for a different texture.

Re: Removing glow?

Posted: Thu Sep 01, 2011 11:10 am
by DarthD.U.C.K.
i guess they may have used vertexcolors on the model to make the striped with the green lights brighter. i dont know how you could get rid of that (without importig and reexporting through xsi)

Re: Removing glow?

Posted: Thu Sep 01, 2011 12:01 pm
by Xavious
You might be able to darken the texture on that piece of the wall to match the rest of it. That could be a bit difficult to get just right, though.

Would probably be better to do what D.U.C.K. said, or find someone else to do that for you if you don't have XSI.