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Re: Looking for Mod Team

Posted: Fri Jan 25, 2013 11:38 pm
by Glitch25
DylanRocket wrote:I'll do Bespin.
Kk, sounds good. Make sure to join the Facebook group when you have time. :D

Re: Looking for Mod Team

Posted: Fri Jan 25, 2013 11:42 pm
by DylanRocket
This good?

The Rebellion sent a legion of Rebels to liberate Cloud City on Bespin. The Rebels killed all of the stormtroopers and captured the city.

Re: Looking for Mod Team

Posted: Fri Jan 25, 2013 11:58 pm
by Glitch25
Oh, the map descriptions, here. (They were on the BF1 wiki, I think they're official)
All converted maps (Except for Geonosis: Spire) are using both era's. We're using stock sides.

Bespin: Cloud City
A beautiful city floating in the clouds of Bespin. War has reached the City Square.

Bespin: Platforms
A gas mining colony located on the planet Bespin. Both sides struggle for control of the Extractor.

Geonosis: Spire
The dust covered world of Geonosis. The large Spire in the center of the battlefield is the key to victory.

Kamino: Tropica City
The oceanic world that created the Clone Army. Its cities are held up by large poles that extend to the ocean floor.

Kashyyyk: Docks
One of the many harbors located on the Wookie's home planet.

Kashyyyk: Islands
A small island in the middle of one of Kashyyyk's seas. A Wookie village has been built all over the island.

Naboo: Plains
The lush green fields of Naboo. Gungans are common to this area.

Naboo: Theed
A peaceful world covered in rolling plains and deep swampy lakes.

Rhen Var: Citadel
An abandoned Jedi Temple on the ice planet of Rhen Var.

Rhen Var: Harbor
A small city unearthed from the ice sheets.

Tatooine: Dune Sea
The sandy plains of Tatooine. The Lars' homestead is nearby the fray.

Yavin 4: Arena
Mystery shrouds this Sith Temple, especially its intended use.

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:01 am
by DylanRocket
Thanks.

My problem is that I can't find the cps on the map.

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:11 am
by Glitch25
DylanRocket wrote:Thanks.

My problem is that I can't find the cps on the map.
I'm sure the Gametoast community will be willing to help. Post your questions, see if they can figure it out.
(I know very little about map conversions :lol: I've only attempted it two times)

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:12 am
by DylanRocket
Are the com_bldg_controlzone?

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:15 am
by Glitch25
BF1 Conversion Tutorial: http://www.gametoast.com/forums/viewtop ... =27&t=3574

Ask here. :) forums/viewforum.php?f=27
This General section isn't for that. (More people will see that you need help there as well)

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:20 am
by DylanRocket
Glitch25 wrote:BF1 Conversion Tutorial: http://www.gametoast.com/forums/viewtop ... =27&t=3574

Ask here. :) forums/viewforum.php?f=27
This General section isn't for that. (More people will see that you need help there as well)
I was using that.I think I might have some progress.

EDIT:I got it to work but no Command Posts and there was a loading screen.

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:33 am
by AQT
Glitch25 wrote:Oh, the map descriptions, here. (They were on the BF1 wiki, I think they're official)
The SWBF wiki isn't at all official. Those descriptions you found were actually written by Fusion for the original Conversion Pack (topic: http://www.gametoast.com/forums/viewtop ... 39&t=15207). Someone must have just put them on the wiki page. There's actually already an official map description for Bespin: Cloud City (see the localization of the stock maps) since it was used for the Xbox Live DLC.

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:35 am
by DylanRocket
AQT wrote:
Glitch25 wrote:Oh, the map descriptions, here. (They were on the BF1 wiki, I think they're official)
The SWBF wiki isn't at all official. Those descriptions you found were actually written by Fusion for the original Conversion Pack (topic: http://www.gametoast.com/forums/viewtop ... 39&t=15207). Someone must have just put them on the wiki page. There's actually already an official map description for Bespin: Cloud City (see the localization of the stock maps) since it was used for the Xbox Live DLC.
I'll check it out.Thanks for the info.

EDIT:This?

Bespin: Cloud City
A mining colony suspended high among the clouds of Bespin.

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:54 am
by Glitch25
AQT wrote:The SWBF wiki isn't at all official. Those descriptions you found were actually written by Fusion for the original Conversion Pack (topic: http://www.gametoast.com/forums/viewtop ... 39&t=15207). Someone must have just put them on the wiki page. There's actually already an official map description for Bespin: Cloud City (see the localization of the stock maps) since it was used for the Xbox Live DLC.
Interesting, I had no idea. They're very well written. Breif, but descriptive. I'll make sure to add his name to credits.
DylanRocket wrote: I'll check it out.Thanks for the info.

EDIT:This?

Bespin: Cloud City
A mining colony suspended high among the clouds of Bespin.
Go ahead and use that, too bad we don't have official descriptions for the rest of the maps.
(Although the custom ones are pretty nice, it would still be neat to have them)

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:55 am
by DylanRocket
Glitch25 wrote:
AQT wrote:The SWBF wiki isn't at all official. Those descriptions you found were actually written by Fusion for the original Conversion Pack (topic: http://www.gametoast.com/forums/viewtop ... 39&t=15207). Someone must have just put them on the wiki page. There's actually already an official map description for Bespin: Cloud City (see the localization of the stock maps) since it was used for the Xbox Live DLC.
Interesting, I had no idea. They're very well written. Breif, but descriptive. I'll make sure to add his name to credits.
DylanRocket wrote: I'll check it out.Thanks for the info.

EDIT:This?

Bespin: Cloud City
A mining colony suspended high among the clouds of Bespin.
Go ahead and use that, too bad we don't have official descriptions for the rest of the maps.
(Although the custom ones are pretty nice, it would still be neat to have them)
I ran into a problem that others did too.The command posts are gone.

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 12:58 am
by Glitch25
Post the problem man. I'm sure that the gametoast community can help. :)

Re: Looking for Mod Team

Posted: Sat Jan 26, 2013 1:00 am
by DylanRocket
Glitch25 wrote:Post the problem man. I'm sure that the gametoast community can help. :)
Ok.

Re: Looking for Mod Team

Posted: Mon Jan 28, 2013 7:33 pm
by Glitch25
Rhen Var Harbor Sceenshots, Nedarb7 has done a fantastic job on this map conversion!
*Note hero setup has changed
Hidden/Spoiler:
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Re: Looking for Mod Team

Posted: Mon Jan 28, 2013 8:15 pm
by DylanRocket
Nice.I can't convert it for some reason.

Re: Looking for Mod Team

Posted: Mon Jan 28, 2013 10:37 pm
by Marth8880
Very nice. Good work. I've actually been looking to convert and probably revamp some of the SWBF1 maps for Unification for a lil' while now. :o Still thinking about it, though. :p

Re: Looking for Mod Team

Posted: Mon Jan 28, 2013 10:40 pm
by DylanRocket
Marth8880 wrote:Very nice. Good work. I've actually been looking to convert and probably revamp some of the SWBF1 maps for Unification for a lil' while now. :o Still thinking about it, though. :p
I love the Mass Effect mod.Downloaded it a few hours ago.Tried one of the new maps and Death Star,Tantive 4,and Coruscant.

Re: Looking for Mod Team

Posted: Mon Jan 28, 2013 10:42 pm
by Glitch25
DylanRocket wrote:Nice.I can't convert it for some reason.
Keep trying, you'll get it eventually. :) We'll do our best to help you out.
Marth8880 wrote:Very nice. Good work. I've actually been looking to convert and probably revamp some of the SWBF1 maps for Unification for a lil' while now. :o Still thinking about it, though. :p
Regardless if you do decide to convert the maps with us or not. When we're done here, all assets will be released to the community. You can make the changes you want with the map assets or just download the mission.lua scripts to add your Mass Effect Unification Sides. :D

Re: Looking for Mod Team

Posted: Mon Jan 28, 2013 10:46 pm
by DylanRocket
Glitch25 wrote:
DylanRocket wrote:Nice.I can't convert it for some reason.
Keep trying, you'll get it eventually. :) We'll do our best to help you out.
Marth8880 wrote:Very nice. Good work. I've actually been looking to convert and probably revamp some of the SWBF1 maps for Unification for a lil' while now. :o Still thinking about it, though. :p
Regardless if you do decide to convert the maps with us or not. When we're done here, all assets will be released to the community. You can make the changes you want with the map assets or just download the mission.lua scripts to add your Mass Effect Unification Sides. :D
On SWBFCustom,do you think we should post a WIP topic?