Page 2 of 3

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 4:57 pm
by DarthD.U.C.K.
Teancum wrote:And if we can figure out the skeleton in relation to SWBF2's maybe we can rig SWBF characters onto the Clone Wars game skeleton, meaning all new characters.
the weighting itself wouldnt be a problem but it looks like every character has a distinct skeleton with extra bones for cloth or hair. all the unitmshs have the extension "_anims" which makes it look like they are stored directly in the unitmsh, i couldnt see anything of that kind in the msh though ( i didnt really knew for wat to search so i might be wrong) is there anything in the odfs about animations?

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 5:14 pm
by Teancum
DarthD.U.C.K. wrote:
Teancum wrote:He didn't convert these, Ace did by extracting them directly from the game then converting the textures.
one question about that: are the textures from the ps2 version? because the similiar ones from the vehicles psych0fred converted are of higher resolution/quality, probably from the xbox.
Psych0fred had access to the original high resolution textures from the models before they were exported. These are textures that were optimized for the Xbox, thus the lower resolution.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 5:58 pm
by AceMastermind
Cerfon Rournes wrote:...
...
Anakin:(Skin looks strange in the SWBF viewer.)
Hidden/Spoiler:
Image
...
...
Like I said in the first post, if something doesn't look right then you'll have to fix it. You need to flip rep_inf_anakin_3.tga vertically. There are probably many other textures that need to be flipped also, I flipped as many as I was going to, the rest is up to you guys.

In Photoshop:
Image>Rotate Canvas>Flip Canvas Vertical

In GIMP:
Image>Transform>Flip Vertically


Cerfon Rournes wrote:...
...
Padme:(For some reason, her chest/arms are missing..)
Hidden/Spoiler:
Image
...
...
Unwrap3d (& .msh plugin) is the only program that can display all of these msh files correctly, you do not have to buy it for just viewing files.



DarthD.U.C.K. wrote:... all the unitmshs have the extension "_anims" which makes it look like they are stored directly in the unitmsh, i couldnt see anything of that kind in the msh though ( i didnt really knew for wat to search so i might be wrong) is there anything in the odfs about animations?
I think the animations were compiled and stored in other files which I didn't include with these assets, there was no need to release them since we don't have access to them(yet).

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 6:41 pm
by Cerfon Rournes
Thanks for the helpful info Ace.
Anakin:
Hidden/Spoiler:
Image
I'll get the padme model soon. :mrgreen:

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 7:03 pm
by CalvaryCptMike
YAAAYYY!!! This is really cool! I will probably be using these in my mod! :)

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 7:37 pm
by SleepKiller
I've wanted these for sooooooo long.Thank you heaps :)

EDIT: Begins chanting Protodeka Protodeka Protodeka

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 8:01 pm
by AceMastermind
DarthD.U.C.K. wrote:...
list for swbfviewer anybody?
Download an updated SWBF_BF2list file HERE.
There will be a new category at the bottom of SWBF2 assets titled Star Wars The Clone Wars
The new assets should be located in:
C:\StarWars_TheCloneWars
for this to work.

This should make it easier for everyone to browse these quickly, but the best way to view them correctly is still with Unwrap3d.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 8:31 pm
by Teancum
AceMastermind wrote:
DarthD.U.C.K. wrote:... all the unitmshs have the extension "_anims" which makes it look like they are stored directly in the unitmsh, i couldnt see anything of that kind in the msh though ( i didnt really knew for wat to search so i might be wrong) is there anything in the odfs about animations?
I think the animations were compiled and stored in other files which I didn't include with these assets, there was no need to release them since we don't have access to them(yet).
If you're referring to the *.bin files those are the binary script files used to drive each level. The msh files do actually store the anims; you can search the odf to find the references to each anim, then search the msh with a hex editor to find the corresponding anim embedded in it.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 9:01 pm
by AceMastermind
Cool, but this means no new characters or anything animated for that game since we have no way to reproduce this method of storing animations.

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 9:57 pm
by Teancum
Yep, and I'd wager I can't just hex-replace the model inside the msh file if it's not already enveloped to the correct bones. Meh, no big loss I guess.

On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.
Hidden/Spoiler:
Image
And here's a wookie skin not in SWBF1/2
Hidden/Spoiler:
Image

Re: Star Wars: The Clone Wars assets

Posted: Fri Apr 22, 2011 10:58 pm
by sim-al2
Teancum wrote: On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.
Hidden/Spoiler:
Image
Strange that it was intended as a tank. I would make it a flyer in a heartbeat.

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 4:05 am
by DarthD.U.C.K.
Teancum wrote:Yep, and I'd wager I can't just hex-replace the model inside the msh file if it's not already enveloped to the correct bones. Meh, no big loss I guess.
with unwrap 3d you can convert the bones to a format importable into xsi and then envelope a new model to it but im not sure if its possible to swap the models via hexediting.

thank you verx much for the list! do you make these with a batchfile?

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 6:08 am
by THEWULFMAN
sim-al2 wrote:
Teancum wrote: On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.
Hidden/Spoiler:
Image
Strange that it was intended as a tank. I would make it a flyer in a heartbeat.

If you have seen all the concept art, you would know why you would think that. The first design for the Fightertank we are all so familiar with looked like a Delta Jedistarfighter with a cannon on its nose. That simple, I swear.

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 12:56 pm
by giftheck
I have one thing to say about these: WOW.

Some of the models, it's hard to believe they didn't recycle in Battlefront (although I would retexture the Clone Trooper). And I think I can see where they got the Obi-Wan model from in the Squadron games now. I'd love to take a look at the ODF files of The Clone Wars, see if there's anything else that can be used in BF1/2 from there (since ODF is not dictated via the EXE in the same way as LUA is, where there is an actual list of useable LUA commands in the exe, there might be hidden ODF commands).

It'll be cool when these units are all properly rigged.

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 3:52 pm
by Teancum
The odfs use the same style, but things were completely revamped for SWBF. They can't be reused.

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 4:03 pm
by modmaster13
Geez, these models are HUGE!

Still awesome! :runaway: :faint: :bowdown:

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 4:24 pm
by giftheck
Teancum wrote:The odfs use the same style, but things were completely revamped for SWBF. They can't be reused.
Eh, I guessed as much, I hoped it wasn't the case though :(

I'm just nosy. I like seeing how things worked.

Re: Star Wars: The Clone Wars assets

Posted: Sat Apr 23, 2011 5:51 pm
by AceMastermind
DarthD.U.C.K. wrote:...
thank you verx much for the list! do you make these with a batchfile?
Yep, I used this to get the list:
GetFileList.bat

Code: Select all

dir /s /b c:\StarWars_TheClonewars\*.msh > Filelist.txt 
Then I open Filelist.txt in Notepad++ and run a macro on it.


Sources used:
http://www.ericphelps.com/batch/lists/filelist.htm

Re: Star Wars: The Clone Wars assets

Posted: Mon Apr 25, 2011 8:18 pm
by Teancum
Repbulic Barracks - rep_bldg_barracks.msh
Image

Sith Enforcer tank - cis_boss_dapprentice.msh
Image

Republic Turret - rep_bldg_turret.msh
Image

Ice cave (roughly big enough to be a SWBF map on its own) - OSS_bldg_icecave.msh
Image

Re: Star Wars: The Clone Wars assets

Posted: Mon Apr 25, 2011 9:28 pm
by SleepKiller
Teancum wrote: Ice cave (roughly big enough to be a SWBF map on its own) - OSS_bldg_icecave.msh
Hidden/Spoiler:
Image
Thanks for pointing that model out it I think I will use it in a map at some point :)

Also do you have access to the odfs I know you said you could not re-use them I just want to see them to see how the games odfs worked.

Ps. Anyone know how to make the AT-XT shield from these the droideka shield?