Bumpmap bug.
Posted: Mon Jun 24, 2013 11:30 am
When I create my custom models, and add bumpmap, usualy happens this bug:
(Those fancy lines, shouldn't be there, it's just a flat platform).
Seems bump, instead create of visual shaped surface effect, just absorb light and darkness, in to the some chaotic contrast lines.
This bug show up, only if some sourse of lights present near by. Perhaps, it's connected with UV's, because it's appear, when I edit them, or just merge meshes, and it's cause some model and UV's deformation. Interesting, but when I create "mirror" model, by Symmetrize Polygons, this bug can "migrate" from one material, to another, but I can't loose it totaly.
So, if somebody know, how to fix this bug, please help!
Hidden/Spoiler:
Seems bump, instead create of visual shaped surface effect, just absorb light and darkness, in to the some chaotic contrast lines.
This bug show up, only if some sourse of lights present near by. Perhaps, it's connected with UV's, because it's appear, when I edit them, or just merge meshes, and it's cause some model and UV's deformation. Interesting, but when I create "mirror" model, by Symmetrize Polygons, this bug can "migrate" from one material, to another, but I can't loose it totaly.
So, if somebody know, how to fix this bug, please help!


