Too Much Sound For One...
Posted: Thu Oct 19, 2006 7:38 pm
Map.
I cant figure it out. My custom sounds work, but I hit a point, and the game just no longer plays any sounds. I figured out that it was caused by to large of a sound file for that map, but hell, it just doesn't add up. I removed all sounds except 2 that I was having trouble with (when I added them the aforementioned bs happened), and, to my dismay (though I was kinda happy they worked), they worked. Meaning, that it had to do with how much sound you were calling.
After a lot of messing around, and little success, I figured I could munge a sound file and put it into the DATA\_LVL_PC\SOUND folder, which I was almost 100% sure would work - theres files in there over 10 times the size of my current sound file (just to clarify for those who may have a clue as to what I'm screwin up, sound stopped working when my file was anywhere from 1.9mb to 2.3 mb).
Of course, as is clear by me posting here, it didn't work. I mean - it read the file fine from base data, but the moment I added more sound it, same problems as before.
So, I think the best thing I can do is instead of reading all the needed sounds for the whole map (custom or not - I originally did this to keep my .sfx stuff organized, because searching for duplicate entries, though it may not seem such, can be a real pain), read what I can from another map, and then call for the missing stuff, and custom sounds, in my maps file.
But still - I'm confused. That sounds like it would work, and of course only trying it would tell (I would, but it'll take me a bit of time, well, okay not that long, but enough time that I can't do it 'till this weekend), but still - if it messed up reading a 2 mb file in the DATA folder, how in the hell is it going to read a 55 mb file, along with however much my sound file adds up to in the end.
So, I figure, I'd ask here. If anyone has any ideas, I'd greatly appreciate it. Not being able to read all the sound I need will kill my maps down the road.
Thanks in advance,
Parts
I cant figure it out. My custom sounds work, but I hit a point, and the game just no longer plays any sounds. I figured out that it was caused by to large of a sound file for that map, but hell, it just doesn't add up. I removed all sounds except 2 that I was having trouble with (when I added them the aforementioned bs happened), and, to my dismay (though I was kinda happy they worked), they worked. Meaning, that it had to do with how much sound you were calling.
After a lot of messing around, and little success, I figured I could munge a sound file and put it into the DATA\_LVL_PC\SOUND folder, which I was almost 100% sure would work - theres files in there over 10 times the size of my current sound file (just to clarify for those who may have a clue as to what I'm screwin up, sound stopped working when my file was anywhere from 1.9mb to 2.3 mb).
Of course, as is clear by me posting here, it didn't work. I mean - it read the file fine from base data, but the moment I added more sound it, same problems as before.
So, I think the best thing I can do is instead of reading all the needed sounds for the whole map (custom or not - I originally did this to keep my .sfx stuff organized, because searching for duplicate entries, though it may not seem such, can be a real pain), read what I can from another map, and then call for the missing stuff, and custom sounds, in my maps file.
But still - I'm confused. That sounds like it would work, and of course only trying it would tell (I would, but it'll take me a bit of time, well, okay not that long, but enough time that I can't do it 'till this weekend), but still - if it messed up reading a 2 mb file in the DATA folder, how in the hell is it going to read a 55 mb file, along with however much my sound file adds up to in the end.
So, I figure, I'd ask here. If anyone has any ideas, I'd greatly appreciate it. Not being able to read all the sound I need will kill my maps down the road.
Thanks in advance,
Parts