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Can I place effects on my map? [Solved]

Posted: Wed Jun 24, 2009 9:19 am
by G_M_StYlEr_M
Hi again can i place effeckts like fires on m map in zero editor or something ?


thx for the help in advance

Re: Can I place effeckts on my map !!! ?

Posted: Wed Jun 24, 2009 9:20 am
by Deviss
yes is possible, because mygeeto have fire , tantive have the generator effect, but sorry i don't know how to do :(

Re: Can I place effeckts on my map !!! ?

Posted: Wed Jun 24, 2009 9:25 am
by B.I.G_Cookie
yes you have to place effetcs trough ZE.

You need the .fx and the .tga files of the effect in your effects folder
and the msh and the odf of your effect in your msn / odf folder.

Then you have to place the odf in ZE.


You can find all the stock effects in the assets.

Re: Can I place effeckts on my map !!! ?

Posted: Wed Jun 24, 2009 9:26 am
by G_M_StYlEr_M
B.I.G_Cookie wrote:yes you have to place effetcs trough ZE.

You need the .fx and the .tga files of the effect in your effects folder
and the msh and the odf of your effect in your msn / odf folder.

Then you have to place the odf in ZE.


You can find all the stock effects in the assets.

hmm okay ? but on what button i can place the effeckts ?

Re: Can I place effeckts on my map !!! ?

Posted: Wed Jun 24, 2009 9:28 am
by B.I.G_Cookie
B.I.G_Cookie wrote:
Then you have to place the odf in ZE.

You have to place the odf of the effect in ZE.
You place it as a normal object.

Re: Can I place effeckts on my map !!! ?

Posted: Wed Jun 24, 2009 9:31 am
by G_M_StYlEr_M
B.I.G_Cookie wrote:
B.I.G_Cookie wrote:
Then you have to place the odf in ZE.

You have to place the odf of the effect in ZE.
You place it as a normal object.


WoW
thx man Topic Can Close Or Solved what ever ^^

thx goes to al they answer (deviss) [B.I.G_Cookie,]

Re: Can I place effeckts on my map !!! ?

Posted: Wed Jun 24, 2009 9:52 am
by Fiodis
To possibly clear up some future confusion, effects don't have odf files and generally don't have msh files (although a few do). What you want is an object, a prop like any other, which has an effect attached to it via an odf line. One example of it is myg1_bldg_fire_effect in the Mygeeto assets. It is a very small box, so small you pretty much can't see it in-game, but part of its odf goes like this:

Code: Select all

AttachEffect = "myg_sfx_fire""

AttachToHardPoint = "hp_fire_01"
What you would do is, you would copy the effect's .fx file (and .tga and .msh if any) over to your world's effects folder, then the actual prop's files (msh, tga, odf, etc.) into the appropriate folders. In ZE, you don't place the effect; you place the object that will spout the effect in-game. So in ZE you don't get to see the effect. But it's there in-game.

One thing, if you use this particular one, myg1_bldg_fire_effect, then I'd really reccommend making a msh.option file for it with the line -nocollision in it. That's so people don't trip over it.