Sound issues with tanks
Posted: Mon Apr 21, 2014 5:13 pm
by ZoomV
So I'm doing a new world and need to create a sound file.
I followed rend's tut and am still getting problems.
The PC_mungelog looks something like this.
The world is only CW era, this is what the BVS.req looks like.
The BVScw.req looks like this
My BVScw.sfx looks like this
Anyone know what I am doing wrong? (And yes I did put all the correct lines in the lua script)
I followed rend's tut and am still getting problems.
The PC_mungelog looks something like this.
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wpn_stap_blaster_fire.wav - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wpn_stap_blaster_fire.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\shell\effects\whooshl3.wav - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wpn_stap_blaster_fire.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\shell\effects\whooshl3.wav - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
"cw_vo"
"cw_tac_vo"
}
REQN
{
"lvl"
"BVScw"
}
}
{
REQN
{
"str"
"align=2048"
"cw_vo"
"cw_tac_vo"
}
REQN
{
"lvl"
"BVScw"
}
}
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"BVScw"
}
REQN
{
"config"
"cis_hover_stap"
"cis_hover_aat"
"rep_hover_barcspeeder"
"rep_hover_fightertank"
}
}
{
REQN
{
"bnk"
"align=2048"
"BVScw"
}
REQN
{
"config"
"cis_hover_stap"
"cis_hover_aat"
"rep_hover_barcspeeder"
"rep_hover_fightertank"
}
}
Hidden/Spoiler:
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
//#ifplatform xbox pc
..\..\cw\effects\wpn_stap_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample xbox 32000 pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc
// AAT ----------------------------------------------------------------------------------------------
//#ifplatform xbox pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_speederbike_grit_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample xbox 16000 pc 22050
// IFT-RFT -------------------------------------------------------------------------------------------------
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
//#ifplatform xbox pc
..\..\cw\effects\wpn_stap_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample xbox 32000 pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc
// AAT ----------------------------------------------------------------------------------------------
//#ifplatform xbox pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_speederbike_grit_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample xbox 16000 pc 22050
// IFT-RFT -------------------------------------------------------------------------------------------------
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100