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Sound issues with tanks

Posted: Mon Apr 21, 2014 5:13 pm
by ZoomV
So I'm doing a new world and need to create a sound file.

I followed rend's tut and am still getting problems.

The PC_mungelog looks something like this.
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wpn_stap_blaster_fire.wav - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wpn_stap_blaster_fire.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\shell\effects\whooshl3.wav - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell.sfx
The world is only CW era, this is what the BVS.req looks like.
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
"cw_vo"
"cw_tac_vo"

}
REQN
{
"lvl"
"BVScw"
}
}
The BVScw.req looks like this
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"BVScw"
}

REQN
{
"config"
"cis_hover_stap"
"cis_hover_aat"
"rep_hover_barcspeeder"
"rep_hover_fightertank"
}
}
My BVScw.sfx looks like this
Hidden/Spoiler:
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
//#ifplatform xbox pc
..\..\cw\effects\wpn_stap_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample xbox 32000 pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc

// AAT ----------------------------------------------------------------------------------------------
//#ifplatform xbox pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc

..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_speederbike_grit_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample xbox 16000 pc 22050


// IFT-RFT -------------------------------------------------------------------------------------------------
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050


// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050

..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050

..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
Anyone know what I am doing wrong? (And yes I did put all the correct lines in the lua script)

Re: Sound issues with tanks

Posted: Mon Apr 21, 2014 6:01 pm
by Marth8880
Did you put all of the .wav files in their pre-designated folders?

Re: Sound issues with tanks

Posted: Mon Apr 21, 2014 7:58 pm
by ZoomV
Marth8880 wrote:Did you put all of the .wav files in their pre-designated folders?
Errr, no?
There wasn't anything in the tutorial that said anything about moving .wav files
http://www.gametoast.com/viewtopic.php?f=27&t=4750

What do you mean?

Re: Sound issues with tanks

Posted: Mon Apr 21, 2014 10:10 pm
by AceMastermind
Did you ever get the ATST sounds working? When you get one project set up to munge sounds correctly you can use it to munge sound lvls for any map.

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 11:31 am
by ZoomV
AceMastermind wrote:Did you ever get the ATST sounds working? When you get one project set up to munge sounds correctly you can use it to munge sound lvls for any map.
Never occurred to me to use test for that. I'll go do that.

EDIT
Ok so I went back and tried to modify the tutorial world for it, however I had a large bunch of errors.

So I decided to redo the tutorial again just to make sure, except now I cannot get the tutorial working at all.

Even following everything down to the letter all I get is a 8kb sound file and no atst sounds.
the PC_mungelog looks like this
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\cor_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\cw_music.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\dea_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\des_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\fel_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\gam_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\gcw_music.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\geo_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\global_vo_quick.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\global_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\gun_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\hot_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\kam_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\KAS_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\mus_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\myg_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\nab_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\pol_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\spa1_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\tan_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\uta_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\wok_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\wok_vo_quick.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging G:\BF2_Modtools\data_TES\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\global\yav_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_TES\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\shell\shell_music.stm - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\shell\shell_vo.stm - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\shell\shell_ui.st4 - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\hyd_walker01.wav - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\hyd_walker01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx
soundflmunge.exe : Warning : No files in file list testgcw - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\testgcw.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_TES\Sound\shell\effects\whooshl3.wav - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_TES\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx - while munging G:\BF2_Modtools\data_TES\Sound\shell\shell.sfx
That of course was with everything selected for visual munge.
Any ideas?

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 2:06 pm
by zwyx1234
Those erros are always there when you munge sound. The shell errors can be ignored at this time as well. If you would like, I could munge your sounds for you. Send me the data_ABC/sounds/worlds/ABC folder where ABC is your 3 letter map name. Please compress it with 7-zip or winrar, and upload to either dropbox or mediafire/gamefront. If you dont have winrar or 7-zip, I highly reccommend getting either one.

I would also be willing to make some models for you, if you like. If you can add me on steam, zwyx12341 (make sure you include the 1 at the end) and we can talk more.

As for your actual sound munging problem, we would need the contents of your most recent cw/gcw .req, .sfx/asfx, and .snd files (all in your sound folder). Make sure your batch files are correct (which they appear to be). Also, you have to copy your sound.lvl over to your maps _lvl_pc folder in the addon manually. Other than that, make sure your sound.lvl is loaded in the maps gcw/cw LUA script.

Hopefully this helps, I look forward to working with you, if thats your choice. If not, thats okay too. Happy modding!

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 6:01 pm
by ZoomV
Yeah been trying some more, this time focusing on getting the tutorial functioning
Here are the relevant lines from most recent mungelog
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\hyd_walker01.wav - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\hyd_walker01.wav, format may be invalid - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx - while munging G:\BF2_Modtools\data_TES\Sound\worlds\tes\tescw.sfx
I'm starting to believe that its something to do with the munge.bat in _BUILD/sounds. The reason being is that I have tried using the files from here. viewtopic.php?f=27&t=29906&hilit=environmental+sounds and the munge.bat from that and several of the other munges I have tried from various tutorials, have all ended up with "/COMMON was unexpected at this time." Which to my understanding is the error related to win7/vista. I can use the munge.bat from the vistamungefix which does run however I'm getting the 1kb lvl files with that.

zwyx1234 wrote:Those erros are always there when you munge sound. The shell errors can be ignored at this time as well. If you would like, I could munge your sounds for you. Send me the data_ABC/sounds/worlds/ABC folder where ABC is your 3 letter map name. Please compress it with 7-zip or winrar, and upload to either dropbox or mediafire/gamefront. If you dont have winrar or 7-zip, I highly reccommend getting either one.
I might have to take you up on that at this rate.
zwyx1234 wrote:As for your actual sound munging problem, we would need the contents of your most recent cw/gcw .req, .sfx/asfx, and .snd files (all in your sound folder). Make sure your batch files are correct (which they appear to be). Also, you have to copy your sound.lvl over to your maps _lvl_pc folder in the addon manually. Other than that, make sure your sound.lvl is loaded in the maps gcw/cw LUA script.
I know the lua lines are in, I haven't bothered copying over to the addon folder yet since I know a 1kb .lvl file isn't going to work.

Although you mention a .snd file, and I do not have one of those in my Sound/Worlds/tes folder.

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 6:09 pm
by Marth8880
ZoomV wrote:I know the lua lines are in, I haven't bothered copying over to the addon folder yet since I know a 1kb .lvl file isn't going to work.
Try it anyways. It wouldn't make much sense for the file to be much larger if no actual .wav files are being munged.

Regardless, you could always just use these since you're trying to load non-existing unmunged assets: http://www.gametoast.com/viewtopic.php?p=482304#p482304

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 6:26 pm
by ZoomV
Marth8880 wrote:
ZoomV wrote:I know the lua lines are in, I haven't bothered copying over to the addon folder yet since I know a 1kb .lvl file isn't going to work.
Try it anyways. It wouldn't make much sense for the file to be much larger if no actual .wav files are being munged.

Regardless, you could always just use these since you're trying to load non-existing unmunged assets: http://www.gametoast.com/viewtopic.php?p=482304#p482304
Well I tried the 1kb file and got nothing.

Don't think using the files you linked would help, considering all the tutorials seem to indicate you don't need them, plus I don't know how to get the .wavs implemented

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 7:01 pm
by Marth8880
Yeah, well, the sound tutorials say a lot of things. Also, the tutorials that you're talking about just outline alternate ways of attempting to get existing stock sounds into the game without the actual raw files themselves.

Think about it like this: Why would it not work if you use the actual .wav files? Saying that it wouldn't work would basically be saying that it is impossible to implement custom sounds into the game, which is literally not the case, and there is an overwhelming amount of evidence that destroys such a claim.

In regards to implementing the .wavs, due to the fact that it sounds like you already have pretty much all of the .sfx/.asfx file stuff done, the rest is literally as simple as dragging and dropping (or copying and pasting :p) a set of folders into another folder. What you want to do is download that file, extract it, cut the folders "cw," "gcw," "global," and "shell" inside "SWBF2 SOUND RIPS", and paste them into data_***\Sound\. Then, cut the rest of the folders inside "SWBF2 SOUND RIPS" and paste them into data_***\Sound\worlds\. Lastly, try munging your world again and test.

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 7:41 pm
by AceMastermind
zwyx1234 wrote:... you have to copy your sound.lvl over to your maps _lvl_pc folder in the addon manually.
You won't need to do this if you use the fixed soundmunge.bat psych0fred released. You only need to edit the path on line 5 if yours is different and follow the commented instruction on line 34 (change all instances of snd to your mapID). We should probably update step 10 of the tutorial to reflect this.

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 8:13 pm
by ZoomV
Marth8880 wrote: In regards to implementing the .wavs, due to the fact that it sounds like you already have pretty much all of the .sfx/.asfx file stuff done, the rest is literally as simple as dragging and dropping (or copying and pasting :p) a set of folders into another folder. What you want to do is download that file, extract it, cut the folders "cw," "gcw," "global," and "shell" inside "SWBF2 SOUND RIPS", and paste them into data_***\Sound\. Then, cut the rest of the folders inside "SWBF2 SOUND RIPS" and paste them into data_***\Sound\worlds\. Lastly, try munging your world again and test.
I did this, and the .lvl file has now moved up to 6kb but still no sounds.

Looking through the mungelog it looks like it found all .wav files but for some reason its just not munging correctly.

As an interesting aside it seems that the sound for the AAT's driver's lasers are included in fel1cw sound file.

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 9:25 pm
by zwyx1234
Would you mind if I had a look at your sound files? It would be easiest for me to have access to your files so I can figure out why they are not working. Then I can post back the relevant imformation so as to get them working for you. If thats not okay, can you post your most recent LUA found in data_ABC/common/scripts/ABC and your most recent .snd, .asfx/sfx, and .req files found in data_ABC/sounds/worlds/ABC please?

One way to check if munge is doing its job or if your getting errors is to manually run the munge.bat found in data_ABC/_BUILD/Sounds in a command prompt and you should see the output of what its doing. If you get something like /COMMON or /AMD was unexpected at this time, or whatever it may be, then munge is broken and needs to be fixed. Running that file does not show that specific error on my system, meaning I can munge sounds. Once we know if munge is broken, or if its your file setup, then we can help you fix your problem.

Re: Sound issues with tanks

Posted: Tue Apr 22, 2014 11:50 pm
by ZoomV
zwyx1234 wrote:Would you mind if I had a look at your sound files? It would be easiest for me to have access to your files so I can figure out why they are not working. Then I can post back the relevant imformation so as to get them working for you. If thats not okay, can you post your most recent LUA found in data_ABC/common/scripts/ABC and your most recent .snd, .asfx/sfx, and .req files found in data_ABC/sounds/worlds/ABC please?

One way to check if munge is doing its job or if your getting errors is to manually run the munge.bat found in data_ABC/_BUILD/Sounds in a command prompt and you should see the output of what its doing. If you get something like /COMMON or /AMD was unexpected at this time, or whatever it may be, then munge is broken and needs to be fixed. Running that file does not show that specific error on my system, meaning I can munge sounds. Once we know if munge is broken, or if its your file setup, then we can help you fix your problem.
I manually ran the munge.bat and low and behold the resultant file was 14kb which had me hopeful, but nope nothing.
here come the files
lua
Hidden/Spoiler:
function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\fel.lvl;fel1cw")
--ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\BVS.lvl;BVScw")





ReadDataFile("dc:SIDE\\clonewar.lvl",
"rep_inf_rifleman",
"rep_inf_rocketeer",
"rep_inf_engineer",
"rep_inf_commando",
"rep_inf_sniper",
"cis_hover_aat",
"cis_hover_stap",
"rep_hover_fightertank",
"rep_inf_officer",
"rep_inf_arc_trooper",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"rep_hover_barcspeeder",
"cis_inf_officer",
"cis_inf_droideka",
"cis_inf_magnaguard")
-- "rep_walk_atte")

ReadDataFile("SIDE\\tur.lvl",
--"tur_bldg_chaingun",
"tur_bldg_laser",
"tur_bldg_tower")

---[[ Acklays
ReadDataFile("SIDE\\geo.lvl",
"geo_inf_acklay")
SetTeamName(3, "locals")
AddUnitClass(3, "geo_inf_acklay",1)
SetUnitCount(3, 1)
SetTeamAsEnemy(3, ATT)
SetTeamAsEnemy(3, DEF)
SetTeamAsEnemy(ATT, 3)
SetTeamAsEnemy(DEF, 3)
AddAIGoal(3,"Deathmatch",100)
--]]

SetupTeams{
rep = {
team = REP,
units = 70,
reinforcements = 650,
soldier = { "rep_inf_rocketeer",2, 10},
assault = { "rep_inf_engineer",2, 8},
engineer = { "rep_inf_sniper",10, 15},
sniper = { "rep_inf_officer",8, 12},
--officer = {"rep_inf_jettrooper",2, 6},
officer = {"rep_inf_commando",2, 6},
special = { "rep_inf_arc_trooper",1, 5},
AddUnitClass (1, "rep_inf_rifleman", 18, 53)

},
cis = {
team = CIS,
units = 70,
reinforcements = 650,
soldier = { "cis_inf_rocketeer",2, 10},
assault = { "cis_inf_engineer",2, 8},
engineer = { "cis_inf_sniper",10, 15},
sniper = { "cis_inf_officer",10, 20},
officer = {"cis_inf_magnaguard",2, 5},
special = { "cis_inf_droideka",1, 4},
AddUnitClass (2, "cis_inf_rifleman", 18, 50)
}
}

--SetHeroClass(CIS, "cis_hero_darthmaul")
--SetHeroClass(REP, "rep_hero_anakin")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 300)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 90)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 36)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 220)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 200)
SetMemoryPoolSize("UnitController", 200)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:BVS\\BVS.lvl", "BVS_conquest")
ReadDataFile("dc:BVS\\BVS.lvl", "BVS_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
--OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\fel.lvl", "fel1")
--OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\fel.lvl", "fel1")
--OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

--SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 1.0, "rep_fel_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_fel_amb_middle", 1,1)
--SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(REP, 0.2,"rep_fel_amb_end", 2,1)
--SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 1.0, "cis_fel_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_fel_amb_middle", 1,1)
--SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 0.2,"cis_fel_amb_end", 2,1)

SetVictoryMusic(REP, "rep_fel_amb_victory")
SetDefeatMusic (REP, "rep_fel_amb_defeat")
SetVictoryMusic(CIS, "cis_fel_amb_victory")
SetDefeatMusic (CIS, "cis_fel_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.711258, 0.002115, 0.702925, -0.002090, 56.597954, 11.018661, -84.290337);
end
Sound/Worlds/BVS/BVS.req
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"

}
REQN
{
"lvl"
"BVScw"
}
}
Sound/Worlds/BVS/BVScw.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"BVScw"
}

REQN
{
"config"
"cis_hover_stap"
"cis_hover_aat"
"rep_hover_speederbike"
"rep_hover_fightertank"
}
}
Sound/Worlds/BVS/BVScw.sfx
Hidden/Spoiler:
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
//#ifplatform xbox pc
..\..\cw\effects\wpn_stap_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample xbox 32000 pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample xbox 16000 pc 22050
//#endifplatform xbox pc

// AAT ----------------------------------------------------------------------------------------------

//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050

//..\..\cw\effects\wp2_AAT_blaster_fire.wav wpn_AAT_blaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav wpn_AAT_mainBlaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_missleLauncher_fire.wav wpn_AAT_missleLauncher_fire -resample ps2 16000
..\..\cw\effects\eP2_AAT_low_lp.wav eng_AAT_low_lp -resample ps2 3000
..\..\cw\effects\eP2_AAT_mid_lp.wav eng_AAT_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_AAT_hi_lp.wav eng_AAT_hi_lp -resample ps2 16000

// --------------------------------------------------------------------------------------------------

// IFT-RFT -------------------------------------------------------------------------------------------------

..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050


..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000
//..\..\global\effects\wp2_IFT_trtBlaster_fire.wav wpn_IFT_trtBlaster_fire -resample ps2 16000
..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000

// ---------------------------------------------------------------------------------------------------------------
pc_mungelog from the manual munging
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\cor_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\cw_music.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\dea_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\des_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\fel_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\gam_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\gcw_music.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\geo_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\global_vo_quick.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\global_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\gun_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\hot_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\kam_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\KAS_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\mus_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\myg_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\nab_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\pol_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_quick.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\spa1_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\tan_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\uta_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\wok_unit_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\wok_vo_quick.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging G:\BF2_Modtools\data_BVS\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\global\yav_objective_vo_slow.stm - while munging G:\BF2_Modtools\data_BVS\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\shell\shell_music.stm - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\shell\shell_vo.stm - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\shell\shell_ui.st4 - while munging G:\BF2_Modtools\data_BVS\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Warning : No files in file list testgcw - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\testgcw.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to open file G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav, format may be invalid - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx

Re: Sound issues with tanks

Posted: Wed Apr 23, 2014 12:24 am
by Marth8880
Remove these from your .sfx file:

Code: Select all

//..\..\cw\effects\wp2_AAT_blaster_fire.wav wpn_AAT_blaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav wpn_AAT_mainBlaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_missleLauncher_fire.wav wpn_AAT_missleLauncher_fire -resample ps2 16000
..\..\cw\effects\eP2_AAT_low_lp.wav eng_AAT_low_lp -resample ps2 3000
..\..\cw\effects\eP2_AAT_mid_lp.wav eng_AAT_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_AAT_hi_lp.wav eng_AAT_hi_lp -resample ps2 16000

..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000
//..\..\global\effects\wp2_IFT_trtBlaster_fire.wav wpn_IFT_trtBlaster_fire -resample ps2 16000
..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000

Re: Sound issues with tanks

Posted: Wed Apr 23, 2014 10:15 am
by ZoomV
Marth8880 wrote:Remove these from your .sfx file:

Code: Select all

//..\..\cw\effects\wp2_AAT_blaster_fire.wav wpn_AAT_blaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav wpn_AAT_mainBlaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_missleLauncher_fire.wav wpn_AAT_missleLauncher_fire -resample ps2 16000
..\..\cw\effects\eP2_AAT_low_lp.wav eng_AAT_low_lp -resample ps2 3000
..\..\cw\effects\eP2_AAT_mid_lp.wav eng_AAT_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_AAT_hi_lp.wav eng_AAT_hi_lp -resample ps2 16000

..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000
//..\..\global\effects\wp2_IFT_trtBlaster_fire.wav wpn_IFT_trtBlaster_fire -resample ps2 16000
..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000
Did it, still no sound, definitely starting to think its something with my mumge

Re: Sound issues with tanks

Posted: Wed Apr 23, 2014 11:18 am
by LRKfm946
Open up Data_BVS\Sound\worlds\fel\fel1cw.sfx. Now go through and compare it to BVScw.sfx, and remove anything from BSVcw that's already in fel1cw. Loading the same sound multiple times ingame will cause issues. Also, did you copy all the .snd files for the vehicles into Data_BVS\Sound\worlds\bvs? (e.g. cis_hover_aat.snd, etc. These are in the Sound\cw and Sound\gcw folders.)
ZoomV wrote:Did it, still no sound, definitely starting to think its something with my mumge
What munge errors are you still getting?

Re: Sound issues with tanks

Posted: Wed Apr 23, 2014 12:00 pm
by ZoomV
LRKfm946 wrote:Open up Data_BVS\Sound\worlds\fel\fel1cw.sfx. Now go through and compare it to BVScw.sfx, and remove anything from BSVcw that's already in fel1cw. Loading the same sound multiple times ingame will cause issues. Also, did you copy all the .snd files for the vehicles into Data_BVS\Sound\worlds\bvs? (e.g. cis_hover_aat.snd, etc. These are in the Sound\cw and Sound\gcw folders.)
Hmm I'll check this, this could be it since for some odd reason fel1cw has the sounds for the AAT's lasers but not anything else.

EDIT: Looks like there was not any overlap with the AAT stuff that I can find, however there was a couple overlaps with the Fightertank sounds. Also all the errors in the munglog related to BVScw.sfx such as the ones listed below are not showing up. Can't test it just yet though.
LKRfm946 wrote:What munge errors are you still getting?
These errors seem constant.
Hidden/Spoiler:
soundflmunge.exe : Error : File / has not extension. Unable to determine file type - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Warning : No files in file list testgcw - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\testgcw.sfx
soundflmunge.exe : Error : File G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\/ has not extension. Unable to determine file type - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx

Re: Sound issues with tanks

Posted: Wed Apr 23, 2014 12:44 pm
by zwyx1234
Do you have a .snd file? I'm like, 99.9% sure you need one. I need one to get my effects working on my map. Also, make sure that your .wav files, if any, are formatted correctly. An example of a .snd file can be found in the sound research and information thread in the FAQ. Have you tried loading a stock .lvl file in your LUA? Im not sure which one you need to load, but loading the correct one should fix your missing sounds. Your munge is not broken by the looks of things, but if your missing configuration or required files, it will not work.

Re: Sound issues with tanks

Posted: Wed Apr 23, 2014 1:04 pm
by Marth8880
ZoomV wrote:soundflmunge.exe : Error : File / has not extension. Unable to determine file type - while munging G:\BF2_Modtools\data_BVS\Sound\worlds\BVS\BVScw.sfx
soundflmunge.exe : Error : Unable to read file list
What's this? Could you post your updated .sfx file?