Thanks And I have a question, there are all different kinds of tat scripts" at2c, tat3c, etc etc..WHAT DO I CHOOSE!?!?
Re: Era Mod help
Posted: Wed Apr 17, 2013 5:04 pm
by Nedarb7
tat2 is Mos Eisley, tat3 is Jabba's Palace
Re: Era Mod help
Posted: Wed Apr 17, 2013 5:33 pm
by Ant
I did that, and when I copen it to play it, it loads half way, then crashes.
Re: Era Mod help
Posted: Wed Apr 17, 2013 11:28 pm
by Marth8880
So post your debug log. :p
Re: Era Mod help
Posted: Thu Apr 18, 2013 3:38 pm
by Ant
Heres the error log:
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2013-04-18 1535
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\lead.lvl. Skipping ETR's extra Dark Times missions
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions
MAP: Tatooine: Outpost (TJW): Searching for 153rd Legion and Extension (153, X15)
MAP: Tatooine: Outpost (TJW): Cannot find 153rd Legion (153) installed on this system.
MAP: Tatooine: Outpost (TJW): Searching for Star Wars: The Clone Wars and Extension (TCW)
MAP: Tatooine: Outpost (TJW): Cannot find Star Wars: The Clone Wars (TCW) installed on this system.
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era5 clicked
this.CurButton = check_era5
cur_button = nil
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
this.CurButton = nil
cur_button = nil
DoubleClicked
custom_AddMapNew()
custom_printTable(): table: 05D147CC
The key, value is: mode_hunt_g 1
The key, value is: change table: 06131D00
The key, value is: era_g 1
The key, value is: mode_eli_g 1
The key is mapluafile, the formated value is: tat2<A>_<B>
The key, value is: movieName preview-loop
The key, value is: movieFile MOVIES\pre-movie
The key, value is: mode_con_c 1
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: era_e 1
The key, value is: mode_con_e 1
The key, value is: mode_con_g 1
The key, value is: mode_ctf_g 1
The key, value is: mode_ctf_c 1
custom_printTable(): Returning
custom_printTable(): table: 05D16B4C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_e Era = era_e subst = e
Adding map: tat2e_con idx: 1
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Same as last movie
this.CurButton = Launch
cur_button = nil
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited
There's your problem. :p Your cis_hero_darthmaul ODF is calling a msh named cis_inf_savageopress.msh but it can't find it, usually either because it didn't munge properly, or because the msh simply doesn't exist in the proper directory (or anywhere). Basically, put the msh in the CIS (probably CIS anyway) side's msh folder and remunge.
Re: Era Mod help
Posted: Fri Apr 19, 2013 2:43 pm
by Ant
THANKS ^ Next question lol, in my mod I replaced Aayla with Anakin, yet his voice is still Aayla...how do I change to make it have no voice or/AND make it so its his voice?
There's your problem. :p Your cis_hero_darthmaul ODF is calling a msh named cis_inf_savageopress.msh but it can't find it, usually either because it didn't munge properly, or because the msh simply doesn't exist in the proper directory (or anywhere). Basically, put the msh in the CIS (probably CIS anyway) side's msh folder and remunge.
That was already solved, my post got deleted for some reason, but never got restored and Ants did after
you re-solved.
On-topic, could you post your LUA Ant?
Re: Era Mod help
Posted: Sat Apr 20, 2013 1:51 am
by Cleb
Nedarb7 wrote: That was already solved, my post got deleted for some reason, but never got restored and Ants did after you re-solved.
Off-Topic: Thats because guru moved the site, I think. A bunch of my posts were lost too, and some topics were even deleted.
Re: Era Mod help
Posted: Sun Apr 21, 2013 4:41 pm
by Dakota
Ant wrote:THANKS ^ Next question lol, in my mod I replaced Aayla with Anakin, yet his voice is still Aayla...how do I change to make it have no voice or/AND make it so its his voice?
Why not just load Anakin instead of Aayla with a changed model?
Re: Era Mod help
Posted: Sun Apr 21, 2013 10:58 pm
by AQT
And to add to that, you're always asking questions about the littlest of things when you can easily figure it out yourself if you have the will to try. In this case here, all you have to do is look through the unit ODFs and actually read the ODF parameters used. They might not be written in normal everyday English, but the words that make up the parameters aren't at all foreign and are pretty self-explanatory.