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Milkshape

Posted: Sat Aug 01, 2009 6:19 pm
by General_Nate
Sorry to come across like a noob, but how do you convert Milkshape models into .msh useing BConstructer?

Thanks for any answers!

EDIT: Let me rephrase that. What do you export to in Milkshape to get in BConstructor?

Oh, and how do you get textures to show in Milkshape?

Re: Milkshape

Posted: Sat Aug 01, 2009 7:15 pm
by AceMastermind
General_Nate wrote:...What do you export to in Milkshape to get in BConstructor?
http://www.gametoast.com/forums/viewtop ... 85&start=0
General_Nate wrote:...how do you get textures to show in Milkshape?
If they're already applied to the model then right click on your viewport and select Textured

Re: Milkshape

Posted: Sat Aug 01, 2009 8:19 pm
by General_Nate
Ok, thanks.

Buuuuuuuut.... I have the weirdest problem ever from the model I made:

Ok, so I put my untextured ball in ZE, and when ever ever I moved, the ball changed texture! It would change textures from the ones in my worlds folder. It was creepy.

Ok, so after I placed my untextured, texture shifting ball, I went to munge. But after it munged my really weird ball, a popup window came up and said that "Model_Munge has incountered a problem and needs to close we are sorry.... Blah Blah." So I sent the error report and it continued munging away.

But then ingame, the weird untextured, texture shifting ball wasn't there!

You can't make this stuff up! Is there anything I can do to fix this?

EDIT: Oh, and I frogot to say, that the next time I tryed it, the command posts wern't showing up, and I couldn't spawn!