No objects whatsoever?

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stardestroyer001
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Posts: 239
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Projects :: Space Coruscant [before it corrupted]
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Re: No objects whatsoever?

Post by stardestroyer001 »

Got it. No crash so far (YAY), but here's part of the log becuase I found new stuff:

Message Severity: 2
.\Application\RedTerrain.cpp(615)
TERRAIN HEIGHTFIELD MISSING! Will probably crash now

Message Severity: 2
.\Source\EntitySquadron.cpp(494)
Formation 0xbe83552e not found
^
|
Much more like this one, but with different formation codes


Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 362
Does this one have anything to do with lightsabers doing no damage/going through people?
MercuryNoodles
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Re: No objects whatsoever?

Post by MercuryNoodles »

Terrain heightfield shouldn't be a concern, since this is a space map, correct?

I don't know what's going on with the formations (though they appear to be hardcoded and simply referenced via odf), but it shouldn't be an issue.

It's a RedMemoryPool, so it's automatically updated by the engine, but it's not related to lightsaber damage. Lightsaber damage is related to the Combo::DamageSample memory pool. In fact, if we are talking about a space map, you'll want to make sure you've added all of the Combo memory pools.
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: No objects whatsoever?

Post by stardestroyer001 »

Ok, thanks. It seems most of my map's major problems have been fixed. Less and less sev2's in my log.
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