Hunt mode

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Master Fionwë
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Hunt mode

Post by Master Fionwë »

How mny teams can be in a hunt mode?
I tried adding a third team in, but it didn't appear ingame.
EGG_GUTS
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Post by EGG_GUTS »

Third Team is locals I presume? (Hey, I like that word :P )

Anyways Post your Lua.
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Post by Master Fionwë »

--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveTDM")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1
JED = 2
-- These variables do not change
ATT = 1
DEF = 2



function ScriptPostLoad()
--force all the human players onto the attacking side


hunt = ObjectiveTDM:New{teamATT = 1, teamDEF = 2, team3 = 3, pointsPerKillATT = 1, pointsPerKillDEF = 1,
pointsPerKill3 = 1,
uberScoreLimit = 250,
textATT = "game.modes.hunt",
textDEF = "game.modes.hunt2",
text3 = "game.modes.hunt3",
multiplayerRules = true, isUberMode = true}

hunt:Start()

SetUberMode(1);


hunt.OnStart = function(self)
AddAIGoal(ATT, "Deathmatch", 1000)
AddAIGoal(DEF, "Deathmatch", 1000)
AddAIGoal(3, "Deathmatch", 1000)
end

AddDeathRegion("deathregion")
AddDeathRegion("deathregion2")
AddDeathRegion("deathregion3")
AddDeathRegion("deathregion4")
AddDeathRegion("deathregion5")

KillObject("cp3")
KillObject("cp4")
KillObject("cp5")
KillObject("cp7")
KillObject("cp8")
KillObject("cp9")
KillObject("cp10")
KillObject("cp11")

end

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Designers, these two lines *MUST* be first.
SetPS2ModelMemory(4100000)
ReadDataFile("ingame.lvl")

SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",500) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",520) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",520) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",500) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",4750) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",160) -- should be ~1x #combo

SetMemoryPoolSize("Music", 36)

SetTeamAggressiveness(JED, 1.0)
SetTeamAggressiveness(REP, 1.0)

ReadDataFile("sound\\geo.lvl;geo1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
--"rep_bldg_forwardcenter",
"rep_fly_assault_dome",
--"rep_fly_gunship",
"rep_fly_gunship_dome",
"rep_fly_jedifighter_dome",
"rep_fly_jedifighter_sc",
"rep_inf_ep3_sniper",
"rep_inf_ep3_arctrooper",
"rep_hero_macewindu",
"rep_hero_aalya",
"rep_hero_keira",
"rep_hero_kiyadimundi",
"rep_hero_obiwan",
"rep_hero_anakin",
"rep_hero_yoda")

ReadDataFile("dc:SIDE\\geo.lvl",
"geo_inf_geonosian",
"geo_inf_acklay")

ReadDataFile("SIDE\\jed.lvl",
"jed_knight_02",
"jed_master_02")

ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_geoturret")

-- Level Stats

ClearWalkers()
SetMemoryPoolSize("EntityWalker", 8)
AddWalkerType(0, 3) -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 2) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize("Aimer", 120)
SetMemoryPoolSize("AcklayData", 180)
SetMemoryPoolSize("BaseHint", 470)
SetMemoryPoolSize("CommandWalker", 0)
SetMemoryPoolSize("EntityFlyer", 4)
SetMemoryPoolSize("EntityHover", 12)
SetMemoryPoolSize("EntityLight", 50)
SetMemoryPoolSize("MountedTurret", 12)
SetMemoryPoolSize("Obstacle", 610)
SetMemoryPoolSize("PassengerSlot", 2)
SetMemoryPoolSize("PathNode", 100)
SetMemoryPoolSize("TreeGridStack", 760)
SetMemoryPoolSize("SoldierAnimation", 1500)


SetSpawnDelay(10.0, 0.25)

SetupTeams{

rep = {
team = REP,
units = 35,
reinforcements = -1,
soldier = { "jed_knight_02",30},
--pilot = { "rep_hero_obiwan",1},
assault = { "rep_hero_anakin",1},
engineer = { "",1},
officer = { "",1},
special = { "rep_hero_keira",1},
},
cis = {
team = JED,
units = 35,
reinforcements = -1,
soldier = { "jed_master_02",30},
assault = { "rep_hero_yoda",1},
sniper = {"rep_hero_kiyadimundi",1},
engineer = { "rep_hero_aalya",1},
officer = { "rep_hero_macewindu",1},
special = {"",1},

}
}

-- Local Stats
SetTeamName(3, "local")
SetUnitCount(3, 160)
AddUnitClass(3, "geo_inf_geonosian", 80)
AddUnitClass(3, "geo_inf_acklay", 80)


SetTeamAsFriend(ATT, DEF)
SetTeamAsFriend(DEF, ATT)
SetTeamAsEnemy(ATT, 3)
SetTeamAsEnemy(3, ATT)
SetTeamAsEnemy(DEF, 3)
SetTeamAsEnemy(3, DEF)



ReadDataFile("dc:BOG\\geo1.lvl", "geo1_hunt")

SetDenseEnvironment("false")
SetMinFlyHeight(-65)
SetMaxFlyHeight(150)
SetMaxPlayerFlyHeight(250)



-- Birdies
--SetNumBirdTypes(1)
--SetBirdType(0.0,10.0,"dragon")
--SetBirdFlockMinHeight(90.0)

-- Sound

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\geo.lvl", "geo1cw")
OpenAudioStream("sound\\geo.lvl", "geo1cw")

-- SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
-- SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
-- SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
-- SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

-- SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
-- SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)
-- SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)
-- SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(1, "repleaving")
SetOutOfBoundsVoiceOver(2, "cisleaving")

SetAmbientMusic(REP, 1.0, "rep_geo_amb_hunt", 0,1)
-- SetAmbientMusic(REP, 0.99, "rep_GEO_amb_middle", 1,1)
-- SetAmbientMusic(REP, 0.1,"rep_GEO_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_geo_amb_hunt", 0,1)
-- SetAmbientMusic(CIS, 0.99, "cis_GEO_amb_middle", 1,1)
-- SetAmbientMusic(CIS, 0.1,"cis_GEO_amb_end", 2,1)

SetVictoryMusic(REP, "rep_geo_amb_victory")
SetDefeatMusic (REP, "rep_geo_amb_defeat")
SetVictoryMusic(CIS, "cis_geo_amb_victory")
SetDefeatMusic (CIS, "cis_geo_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--ActivateBonus(CIS, "SNEAK_ATTACK")
--ActivateBonus(REP, "SNEAK_ATTACK")

SetAttackingTeam(ATT)

--Opening Satalite Shot
--Geo
--Mountain
AddCameraShot(0.996091, 0.085528, -0.022005, 0.001889, -6.942698, -59.197201, 26.136919)
--Wrecked Ship
AddCameraShot(0.906778, 0.081875, -0.411906, 0.037192, 26.373968, -59.937874, 122.553581)
--War Room
AddCameraShot(0.994219, 0.074374, 0.077228, -0.005777, 90.939568, -49.293945, -69.571136)
end


I've removed all reference to some of the jedi to keep a surprise.
EGG_GUTS
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Post by EGG_GUTS »

Here place this line with the local stats

AddAIGoal(3, "Deathmatch", 100)


And the geonosian in this part is like this

Yours:

ReadDataFile("dc:SIDE\\geo.lvl",
"geo_inf_geonosian",
"geo_inf_acklay")

It's like this:

ReadDataFile("dc:SIDE\\geo.lvl",
"gen_inf_geonosian",
"geo_inf_acklay")

I know it's confusing. Why Gen? I got trapped with that my first time too. :wink:

They should work now.
Master Fionwë
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Post by Master Fionwë »

It's not the loading thing. I changed that in the rep folder, so that it's geo_inf_geonosian, deliberately so that I wouldn't make that mistake. So it's not that. I'll try teh other thing, and get back to you on it. Thanks.
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