Page 32 of 99

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 4:11 pm
by mswf
Thank you a lot! It's a big pain to try to guide the AI over the bumps, whilst I'm getting no good results. This would be a great help, once again thanks!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 4:19 pm
by DarthD.U.C.K.
try this one out: click me!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 4:22 pm
by mswf
That was fast, once again! :shock:
I'm trying it out now, though I doubt it wont work.
Edit:
Strange, when I load it in Zeroeditor it crashes, and it won't show up in SWBFviewer. Do you think you know what's wrong? This is the .ODF file I wrote for it:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"tat2_col_stool.msh"


[Properties]		

GeometryName	=	"tat2_col_stool"

FoleyFXGroup    = "stone_foley"

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 4:27 pm
by DarthD.U.C.K.
i expected that a bit because its just one collisionobject without everythung else
ill have a quick look into the collisionobjects to see how pandemic did it

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 4:29 pm
by mswf
Ok, thanks for the effort you're putting into this. :)

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 4:30 pm
by Maveritchell
StarkillerMarek wrote:Could someone give me the Starkiller models, textures, animations, odfs from the Dark Times Mod?
None of those have been released, as Xavious said, and none of them are something I plan on releasing any time soon. If you'd like to use those specific versions, feel free to set up a mode using the "Dark Times" era (a tutorial is linked to in the release topic) - that way, anyone who has Dark Times installed will be able to use whatever heroes from Dark Times you want on your map.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 13, 2009 7:26 pm
by RED51
I don't really need this but I'm just wondering how it would look, but, could some finish the B4(proto type B series from Mus campaign) model? In fact, I've been looking at the side angles of the B4 and B2, and it would look like they could be mushed together. Anyway, no has to do this, since I won't be most likely using the model.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 14, 2009 3:23 am
by DarthD.U.C.K.
here is the (hopefully) properly working stool: click me!
everybody can use it but credit me please when you use it

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 14, 2009 4:35 pm
by StarkillerMarek
Maveritchell wrote:
StarkillerMarek wrote:Could someone give me the Starkiller models, textures, animations, odfs from the Dark Times Mod?
None of those have been released, as Xavious said, and none of them are something I plan on releasing any time soon. If you'd like to use those specific versions, feel free to set up a mode using the "Dark Times" era (a tutorial is linked to in the release topic) - that way, anyone who has Dark Times installed will be able to use whatever heroes from Dark Times you want on your map.

Thanks!

What I was trying to do was make Starkiller in the Jedi adventure robe costume, but since I don't have the animations I guess I can't do that.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 14, 2009 4:41 pm
by Maveritchell
StarkillerMarek wrote:What I was trying to do was make Starkiller in the Jedi adventure robe costume, but since I don't have the animations I guess I can't do that.
I may eventually model that, but that is not in the pipeline yet.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 14, 2009 5:27 pm
by StarkillerMarek
Please let me know if you ever do! :D

I haven't got a response about the nosaurians yet.

I don't want to seem impatient, but I don't know if anybody cares or just didn't see it.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 14, 2009 6:12 pm
by Xavious
StarkillerMarek wrote:I haven't got a response about the nosaurians yet.

I don't want to seem impatient, but I don't know if anybody cares or just didn't see it.
Most modders don't take requests. Posting here and asking for something will not guarantee someone will make it for you.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 14, 2009 7:12 pm
by Master_Ben
Could someone make, or explain how they'd go about making, a texture for buildings like these?
Hidden/Spoiler:
Image
I've had a few stabs at it, with no luck.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 11:19 am
by Fiodis
Apparently, Wookiepedia has removed that image link.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 12:11 pm
by Master_Ben
Really? it shows up for me. Let's try this again:
Click

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 1:39 pm
by General_Nate
Hey, Would someone be my 'exporter buddy'? You would get to keep everything I send you. Thanks for any responses.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 6:41 pm
by Gen.Kenobi
Master_Ben wrote:Really? it shows up for me. Let's try this again:
Click

It's not apearing...

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 6:44 pm
by Fiodis
General_Nate wrote:Hey, Would someone be my 'exporter buddy'? You would get to keep everything I send you. Thanks for any responses.
If you have Xfire and catch me on while I'm not terribly busy, I wouldn't mind exporting a few things for you. That's MshEx, though, not Pandemic MSH Exporter.
Gen.Kenobi wrote:
Master_Ben wrote:Really? it shows up for me. Let's try this again:
Click
It's not apearing...
No picture here, either.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 7:10 pm
by carfanaticphil
Fiodis wrote:
Gen.Kenobi wrote:
Master_Ben wrote:Really? it shows up for me. Let's try this again:
Click
It's not apearing...
No picture here, either.
It shows up fine for me... :?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 15, 2009 7:45 pm
by Gen.Kenobi
Now it's showing up.

@Master_Ben: That guys are professionals...pharps thay did that with some good mix of normal mapping+specular+difuse maps on the models.