Second hand

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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={Z32}=Kfm946
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Second hand

Post by ={Z32}=Kfm946 »

im making a rifle and i need it to be two handed. how do i make sure that the second hand is where i want it to be?
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DarthD.U.C.K.
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Re: Second hand

Post by DarthD.U.C.K. »

what do you mean with "twohanded"?
do you want the left hand to grip the gun?
thats a thing of the animation
if you want the left hand to grip a unusual place, you have to create new shot and stand (maybe run too) anim
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Fluffy_the_ic
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Re: Second hand

Post by Fluffy_the_ic »

@ D.U.C.K: He means withh the plain rifle anim.
You just place hp_active or whatever you're calling it wherever you want the right hand to go, and the left hand is immediately a certain distance away, no matter what, unless you make new anims.
={Z32}=Kfm946
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Re: Second hand

Post by ={Z32}=Kfm946 »

ok so there isn't a way to make sure that the second hand is where you want it to be (except new anims)?
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DarthD.U.C.K.
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Re: Second hand

Post by DarthD.U.C.K. »

no way
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