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ZE problem
Posted: Sun Jun 29, 2008 5:32 pm
by Fluffy_the_ic
Sorry if this is the wrong forum for this, but so I made a model. I hid half of it to make it easier to work with, but I think I did something wrong when I UNhid it because in ZE the hidden half doesn't show up. And ingame IT doesn't show up. It's the first model of mine to NOT crash a map, but it never shows up. What's wrong?
I have a section of the Error log here that's regarding the object:
The thing is, I have that odf, too.
Re: ZE problem
Posted: Mon Jun 30, 2008 2:17 am
by DarthD.U.C.K.
can you post your odf please?
Re: ZE problem
Posted: Mon Jun 30, 2008 5:49 am
by Aman/Pinguin
First possible problem:
The ODF doesn't exist. But you said it does so,
Second possible problem:
The ODF doesn't get munged or you simply didn't munge it.
In which folder is the ODF?
Re: ZE problem
Posted: Mon Jun 30, 2008 9:51 am
by Fluffy_the_ic
Aman/Pinguin wrote:First possible problem:
The ODF doesn't exist. But you said it does so,
Second possible problem:
The ODF doesn't get munged or you simply didn't munge it.
In which folder is the ODF?
Common>ODF
My odf:
What's wrong? Yes, I know I took out the wapons sectoin, is that bad?
Re: ZE problem
Posted: Mon Jun 30, 2008 9:58 am
by DarthD.U.C.K.
common\odf is wong!
you have to make odf and msh folders in the BF2_ModTools\data_XXX\Worlds\XXX\ folder
and out your odfs ans mshs in these folders
Re: ZE problem
Posted: Mon Jun 30, 2008 10:01 am
by Fluffy_the_ic
DarthD.U.C.K. wrote:common\odf is wong!
you have to make odf and msh folders in the BF2_ModTools\data_XXX\Worlds\XXX\ folder
and out your odfs ans mshs in these folders
Oh... I posted the wrong odf, too.
EDIT: Oh yeah, I forgot 1 thing. The object I posted the ODF for doesn't show up ingame OR in ZE. Is it just because it's transparent?
Re: ZE problem
Posted: Mon Jun 30, 2008 10:02 am
by Aman/Pinguin
if you mean data_XXX/common/odf, then it's no wonder it doesn't work. that folder doesn't get munged at all.
Re: ZE problem
Posted: Mon Jun 30, 2008 10:08 am
by Fluffy_the_ic
So I tested both objects out, this is my mungelog (Okay, mods, I am starting to think you should move this)
Re: ZE problem
Posted: Mon Jun 30, 2008 10:15 am
by DarthD.U.C.K.
DID you copy the odfs, meshs etc in the right folder now?
you have to put your model under the dummyroot in xsi, to get rid of the collision and boudingbox errors
Re: ZE problem
Posted: Mon Jun 30, 2008 10:54 am
by Fluffy_the_ic
DarthD.U.C.K. wrote:DID you copy the odfs, meshs etc in the right folder now?
you have to put your model under the dummyroot in xsi, to get rid of the collision and boudingbox errors
I did that for one of them, but my 30-day free trial of Foundations expired today, even though I got it on the 13th.