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lighting/sky problem
Posted: Sat Mar 07, 2009 2:46 pm
by ryukaji
Ive been trying to fix this in the sky file but nothing seems to fix this:
skyproblems.jpg
Anyone have a fix?
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 2:54 pm
by YaNkFaN
post your modid.sky file located in data_abc/worlds/abc/world1
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 3:22 pm
by ryukaji
Hidden/Spoiler:
SkyInfo()
{
Enable(1);
FogColor(0, 0, 0);
FogRange(8000.0, 8000.0);
PS2()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
FarSplitScreenRange(0.0);
}
PC()
{
NearSceneRange(60.000000, 200.000000, 80.000000, 250.000000);
FarSceneRange(2000.0, 2200.0);
}
XBOX()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
}
}
DomeInfo()
{
Texture("sky_yav2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("sky_yav2");
}
}
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 3:54 pm
by YaNkFaN
Ambient(255.000000, 255.000000, 255.000000);
i think that may be your problem try changing it to a darker value right now it's white
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 4:52 pm
by Null_1138
I don't get it. Are you trying to change the rain?
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 5:02 pm
by YaNkFaN
he's trying to change the fact that far away in the distance it's really bright
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 5:48 pm
by Null_1138
Oh. I thought those were two different textures. Silly me.
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 7:23 pm
by ryukaji
ambient thing didnt change anything...
Re: lighting/sky problem
Posted: Sat Mar 07, 2009 7:28 pm
by YaNkFaN
hmm try deleting this part of the sky file
SkyInfo()
{
Enable(1);
FogColor(0, 0, 0);
FogRange(8000.0, 8000.0);
PS2()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
FarSplitScreenRange(0.0);
}
PC()
{
NearSceneRange(60.000000, 200.000000, 80.000000, 250.000000);
FarSceneRange(2000.0, 2200.0);
}
XBOX()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
}
}