Regular Trooper ODF using REP assets
Code: Select all
[GameObjectClass]
ClassParent = "glm_inf_default_rifleman"
[Properties]
GeometryName = "rep_inf_clonecommander"
GeometryLowRes = "rep_inf_clonecommander_low1"
FirstPerson = "GLM\glmunit;rep_1st_clonecommander"
ClothODF = "rep_inf_clonecommander_cape"Code: Select all
[GameObjectClass]
ClassParent = "glm_inf_default_sniper"
[Properties]
GeometryName = "glm_inf_clonecamosnipe"
GeometryLowRes = "glm_inf_clonecamosnipe_low1"
FirstPerson = "GLM\glmunit;rep_1st_clonecommander"
ClothODF = "glm_inf_clonecamosnipe_cape"Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "glm_inf_clonecamosnipe"
Code: Select all
glm_1st_clonecamosnipe.msh <------------------------- (to be used later)
glm_1st_clonecamosnipe.msh.option
glm_1st_inf_clonecamosnipe_arms.tga
glm_1st_inf_clonecamosnipe_arms.tga.option
glm_inf_clonecamosnipe.msh
glm_inf_clonecamosnipe.msh.option
glm_inf_clonecamosnipe.tga
glm_inf_clonecamosnipe.tga.option
glm_inf_clonecamosnipe_cape.tga
glm_inf_clonecamosnipe_cape.tga.option
glm_inf_clonecamosnipe_low1.msh
glm_inf_clonecamosnipe_low1.msh.option

