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Accurate AI
Posted: Tue Jan 06, 2009 8:30 pm
by Fiodis
Is there a way of making the AI more accurate? I'm tired of always dodging their way-off potshots.
Re: Accurate AI
Posted: Tue Jan 06, 2009 9:06 pm
by YaNkFaN
*sigh* haven't we all had this problem...well there are a few things that can help make your ai better...
1 is better planning...allow the ai to go almost everywhere on the map and it will make them look definitely more intelligent...also add something called hint nodes (something i haven't heard mentioned a lot here at gt) these tell the ai to do specific actions such as jet jump, land, snipe, and allows you to customize their position (ie stand, crouch) put these in key spots where a human player would do it and the ai will look more "smart"
also i found adding these lines
SetTeamAggressiveness(CIS, (number between 0 and 1))
SetTeamAggressiveness(REP,(number between 0 and 1))
right after this line
function ScriptInit()
in the .lua makes the ai more agressive and possibly more accurate shooters
another is
SetPlayerTeamDifficulty( value )
SetEnemyTeamDifficulty( value )
where value can be between 1 (dumbest) and 20 (smartest)
lastly adding these lines to the weapons .odf may help aid in weapon accuracy
AIUseBubbleCircle = "1"
AIBubbleSizeMultiplier = "0.2"
hope this helps