Problem with skins (Solved, wrong Common folder :))
Posted: Sat Sep 30, 2006 1:25 am
Well, being an expert at Photoshop, I decided to skin each faction for Mos Venur. I began with the Republic and followed the steps written in the modding Wiki for skinning. I re-textured many units and vehicles for the Republic. One part is however baffling me.
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
However, when I was done with the textures and ran the game after munging (Yes, I checked "rep" in the pull down menu and selected Common as well), the game crashes halfway through the loading buttons.
I went back and re-edited the LUA and took out the "dc:" part and the map loaded fine, but without my edited skins.
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
I saved the TGAs as 24-bit without RLE compression. Any ideas as to why the LUA is causing this?
Welll, this is what my LUA looked like:4. Now, go into: data_***/common/script/***/
and open the LUA file named ***c_con.lua (for me that was BS1c_con.lua ).
5. Now if you look down the LUA file you will see:
ReadDataFile("SIDE\\rep.lvl" change this to ReadDataFile("dc:SIDE\\rep.lvl"
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
However, when I was done with the textures and ran the game after munging (Yes, I checked "rep" in the pull down menu and selected Common as well), the game crashes halfway through the loading buttons.
I went back and re-edited the LUA and took out the "dc:" part and the map loaded fine, but without my edited skins.
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
I saved the TGAs as 24-bit without RLE compression. Any ideas as to why the LUA is causing this?