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Sound Problems very diffiuclt!

Posted: Tue Sep 06, 2005 6:12 pm
by Jawa_Killer
ok i have 2 soundproblems

1.background music does not work

2.Missing rep_weap_inf_rifle shots and pistol shots doesnt appear (the sound)

thats what i did


at first i wrote this in modid1.req


ucft
{
REQN
{
"str"
"align=2048"
"sith1gcw_music"
}
REQN
{
"lvl"
"sith1gcw"
}

}



then i wrote this in modidgcw.req

ucft
{
REQN
{
"bnk"
"align=2048"
"sith1"
}

REQN
{
"config"
"sith1gcw_music_config"
}
}



then i wrote this in modid.sfx


// Republic Unit Weapons -----
#ifplatform pc
..\..\cw\effects\wpn_rep_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_pistol_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_sniperrifle_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_grenadelaunch_fire.wav -resample pc 44100
#endifplatform pc


then i wrote this in modidgcw_music.stm


// ----- Ambient Bleed Music -----------
Streams\padme.wav rep_geo_amb_start
Streams\padme.wav rep_geo_amb_middle
Streams\padme.wav rep_geo_amb_middle02
Streams\padme.wav rep_geo_amb_end
Streams\padme.wav cis_geo_amb_start
Streams\padme.wav cis_geo_amb_middle
Streams\padme.wav cis_geo_amb_middle02
Streams\padme.wav cis_geo_amb_end


then i wrote this in modidgcw_music_config.snd


// ----- Republic Music -----

SoundStream()
{
Name("all_sith1_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}

SoundStream()
{
Name("all_sith1_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("all_sith1_amb_start", 0.5);
}
}

SoundStream()
{
Name("all_sith1_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}

SoundStream()
{
Name("all_sith1_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_victory", 1.0);
}
}

SoundStream()
{
Name("all_sith1_amb_defeat");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_defeat", 1.0);
}
}

SoundStream()
{
Name("all_sith1_amb_vehicle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("all_sith1_amb_veh02", 0.33);
Segment("all_sith1_amb_veh01", 0.33);
Segment("all_sith1_amb_veh03", 0.33);
}
}

//----- CIS Music -----

SoundStream()
{
Name("imp_sith1_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}

SoundStream()
{
Name("imp_sith1_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("all_sith1_amb_start", 0.5);
}
}

SoundStream()
{
Name("imp_sith1_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}

SoundStream()
{
Name("imp_sith1_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("imp_sith1_amb_victory", 1.0);
}
}

SoundStream()
{
Name("imp_sith1_amb_defeat");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("imp_sith1_amb_defeat01", 0.5);
Segment("imp_sith1_amb_defeat02", 0.5);
}
}

SoundStream()
{
Name("imp_sith1_amb_vehicle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("imp_sith1_amb_veh03", 0.33);
Segment("imp_sith1_amb_veh02", 0.33);
Segment("imp_sith1_amb_veh01", 0.33);
}
}



and put the padme file in streams.

also i wrote in modida.lua

--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
ReadDataFile("dc:sound\\sith1.lvl;sith1gcw")
--end soundlvl


and down this

--start soundconfig
OpenAudioStream("dc:sound\\sith1.lvl","sith1gcw_music");
OpenAudioStream("sound\\gcw.lvl","gcw_vo");
OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
.................................


now can some1 help me???pls its very important for me :D

RE: Sound Problems very diffiuclt!

Posted: Tue Sep 06, 2005 6:35 pm
by NegativeSmiley
not an answer but to add onto that if someone knows how to put weapon sounds from any CW era weapons to maps on GCW era I, and im sure a few others, would greatly appreciate it.

RE: Sound Problems very diffiuclt!

Posted: Wed Sep 07, 2005 5:20 am
by Jawa_Killer
ok dont works..........now leet me see is that right?


sith1.req>>sith1gcw_music.stm++++>>sith1gcw.req>>sith1gcw_music_config.snd+++++sith1gcw.asfx ??


so my actual content of the asfx file

// Republic Unit Weapons -----
#ifplatform pc
..\..\cw\effects\wpn_rep_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_pistol_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_sniperrifle_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_grenadelaunch_fire.wav -resample pc 44100
#endifplatform pc

of the sith1gcw_music.stm

// ----- Ambient Bleed Music -----------
Streams\padme.wav all_sith1_amb_start
Streams\padme.wav all_sith1_amb_middle
Streams\padme.wav all_sith1_amb_middle02
Streams\padme.wav all_sith1_amb_end
Streams\padme.wav imp_sith1_amb_start
Streams\padme.wav imp_sith1_amb_middle
Streams\padme.wav imp_sith1_amb_middle02
Streams\padme.wav imp_sith1_amb_end

of the sith1gcw_music_config.snd

like above.

also my sith1a.lua looks like this

--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
ReadDataFile("dc:sound\\sith1.lvl;sith1gcw")
--end soundlvl


..............


--start soundconfig
OpenAudioStream("dc:sound\\sith1.lvl","sith1gcw_music");
OpenAudioStream("sound\\gcw.lvl","gcw_vo");
OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(ALL,1.0,"all_sith1_amb_start",0,1);
SetAmbientMusic(ALL,0.99,"all_sith1_amb_middle",1,1);
SetAmbientMusic(ALL,0.1,"all_sith1_amb_end",2,1);
SetAmbientMusic(IMP,1.0,"imp_sith1_amb_start",0,1);
SetAmbientMusic(IMP,0.99,"imp_sith1_amb_middle",1,1);
SetAmbientMusic(IMP,0.1,"imp_sith1_amb_end",2,1);


so i dont understand what the .snd file for the asfx file what must it look like what does it?Thx psysh0!!

RE: Sound Problems very diffiuclt!

Posted: Wed Sep 07, 2005 6:37 am
by Jawa_Killer
ah and by the way my .str file is now 10 mb big?!but no sound in game and is it maybe a problem that my padme.wav file is 37 mb huge??but the str file only 10.....