Page 27 of 74
Posted: Tue Jun 19, 2007 11:36 pm
by Maveritchell
R-41 Starchaser:

Posted: Wed Jun 20, 2007 12:14 am
by lieutenantcoda
isnt there an r41 starchaser in the conversion pack
Posted: Wed Jun 20, 2007 12:46 am
by Maveritchell
lieutenantcoda wrote:isnt there an r41 starchaser in the conversion pack
Nope. There's a K-Wing, but that's different.
Posted: Wed Jun 20, 2007 1:02 am
by Ipodzanyman
Actually I think there is....... On the one map that used to be one of the BF1 bounty hunter maps.....
Posted: Wed Jun 20, 2007 1:55 am
by lieutenantcoda
you can find it in the ord ibanna conversion pack map
Posted: Wed Jun 20, 2007 5:17 pm
by Maveritchell
lieutenantcoda wrote:you can find it in the ord ibanna conversion pack map
Whoops. Shoulda looked at the side thread before I said that. You got me.
EDIT:
I'm pretty sure there's no T-Wing in the pack, though, right?
T-Wing:

Magnaguard with a cape
Posted: Thu Jun 21, 2007 12:54 am
by AceMastermind
Posted: Thu Jun 21, 2007 12:56 am
by Ipodzanyman
That would be sweet with the bending cloth physics

Posted: Thu Jun 21, 2007 3:32 am
by lieutenantcoda
the t-wing is not in the pack. good job(i mean the model)
Posted: Thu Jun 21, 2007 3:56 am
by Rekubot
Wow Ace, that's amazing. I don't even think the cloth physics need to work for it to look cool, it will be awesome anyway.
Posted: Thu Jun 21, 2007 11:46 am
by The_Emperor
Yeah

If it'll work, it'll look great

If it doens't work, it'll still look great

Posted: Thu Jun 21, 2007 8:31 pm
by Ipodzanyman
I'm working on a sniper rifle

Posted: Thu Jun 21, 2007 8:36 pm
by Taivyx
It looks too long, even for a sniper rifle.
Can you imagine carrying that thing around?
Unless it's gonna be like a turret-based sniper rifle.
If it's a human-carried thing, you'd require a prone animation, which SWBF2 doesn't have (for some unspeakable reason).
Posted: Thu Jun 21, 2007 8:47 pm
by Ipodzanyman
It was designed for a turret position (prone) when I drew it on paper........ I wasn't thinking at first to put it in BF2 anyway, but I might.....
Posted: Thu Jun 21, 2007 8:56 pm
by Taivyx
Wow, I'm good at guessing.

Posted: Thu Jun 21, 2007 9:28 pm
by Ipodzanyman
well, look at the front of the sniper rifle, it has "stilts"
Posted: Thu Jun 21, 2007 9:30 pm
by Maveritchell
You definitely, design-wise, need to shorten that. Physically, it needs to be shortened too, since it's about the length of 5 X-wings in a row. It should probably be only about 1.5 gridsquares long. Also, on the end of your cylinders, you should delete the unnecessary edges.
Other than that, it's not too bad.
Posted: Thu Jun 21, 2007 9:37 pm
by Ipodzanyman
Is there something I can use for refrence for size when making a model in XSI?
Posted: Thu Jun 21, 2007 9:48 pm
by Caleb1117
well for SWBF2 I think its:
A cube, size 1, then double its hight.
Posted: Fri Jun 22, 2007 12:09 am
by Maveritchell
Each cube is, give or take, one m^2. Figuring units are about 2 meters tall, like the above said, two cubes is unit-height.