Custom object .req issues
Posted: Tue Oct 14, 2014 9:37 pm
A friend uses Sketchup program to create things and gave me a simple msh object to test in the BF2 Mod Tools, but it doesn't go correctly. I set up the object odf and everything I know that I should do.
This is a test to get more objects working after we can do 1, this model name is "fun"
The game results in loading with blackness background and no command posts.
Here is the munge log:
Here is the odf setup:
Since I did not create the object/textures I don't know what can go wrong. I have also rarely tried to import new objects.
Thanks.
Edit: I saw my mistake in the odf and corrected it, now the visualmunge just hangs at munging the odf, for ever, which is not a new result, it's happened before with the same object.
I've let it run for over an hour and it just hangs on munging the odf.
I can use taskmgr to terminated pc_modelmunge.exe and the munge will continue, but the object will not exist in the map.
This is a test to get more objects working after we can do 1, this model name is "fun"
The game results in loading with blackness background and no command posts.
Here is the munge log:
Hidden/Spoiler:
Hidden/Spoiler:
Thanks.
Edit: I saw my mistake in the odf and corrected it, now the visualmunge just hangs at munging the odf, for ever, which is not a new result, it's happened before with the same object.
I've let it run for over an hour and it just hangs on munging the odf.
I can use taskmgr to terminated pc_modelmunge.exe and the munge will continue, but the object will not exist in the map.