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Re: Urban map series (WIP; in Beta)
Posted: Tue Jul 14, 2009 4:36 pm
by Nova Hawk
TK432 wrote:How about if i make a coruscant-like map for the map pack?
Sure! Why not?
Re: Urban map series (WIP)
Posted: Tue Jul 14, 2009 4:46 pm
by TK432
Nova, can i keep you on the beta list for the other maps also when they are ready? (which will not take longer than this week)
Re: Urban map series (WIP)
Posted: Tue Jul 14, 2009 5:03 pm
by Nova Hawk
TK432 wrote:Nova, can i keep you on the beta list for the other maps also when they are ready? (which will not take longer than this week)
Certainly.
Re: Urban map series (WIP)
Posted: Tue Jul 14, 2009 5:10 pm
by TK432
Nova Hawk wrote:TK432 wrote:Nova, can i keep you on the beta list for the other maps also when they are ready? (which will not take longer than this week)
Certainly.
Thanks a lot for your help.
I found a lil bug on Plattforms, the rep is not taking any of the flyers, though hubs and connections are set
Could that be cuz that the units are BFX and the flyers stock ones? How do i make them use it?
EDIT: working on the new map atm, thanks for the insprirations Nova.
i guess slowly this is really becoming a map pack, thank you all for your help
hows the testing going btw?
UPDATE
Here is the coruscant map, hope you like it
Re: Urban map series (WIP; added Coruscant)
Posted: Fri Jul 17, 2009 9:50 pm
by Nova Hawk
Wow man, that looks really good! Are there going to be any flyers??
Since you seen to be creating a lot of different terrain type urban maps, I got two more ideas for you. How about a Hoth one (snow all around with maybe some water) and a Mustafar map with like lava everywhere. Those are just ideas, you don't have to do them.
EDIT:
I know Rhen Var already has snow, but I've always wanted a map with snow & water. I know there has been one like Sky's Kadrala, but I don't think there's been any other.
Btw, check your PM box. I sent you a reply.
Re: Urban map series (WIP; added Coruscant)
Posted: Fri Jul 17, 2009 11:58 pm
by Nihillo
Nice Coruscant, TK432, kinda reminds me of the Jedi Power Battles level (the annoyingly difficult one).
Re: Urban map series (WIP; added Coruscant)
Posted: Sat Jul 18, 2009 12:45 am
by Sky_216
Very nice series especially for a fairly new modder (I'm assuming).
Since you "aren't into making your own sides" yet, want me to give these maps DS/DT support? Which is Last Days (similar to DT but CW) and Dark Times Eras. All I need to get it set up is your map's lua scripts when they're done.
Oh and I can probably put something into your "addme" lua to make LD/DT eras only show up if the player has DS/DT installed.
Re: Urban map series (WIP; added Coruscant)
Posted: Sat Jul 18, 2009 3:49 am
by Dom380
looks cool most of the maps in this map pack look awesome
Re: Urban map series (WIP; added Coruscant)
Posted: Sat Jul 18, 2009 5:46 am
by YouJediJunkie
Amazing maps, can't believe you're so new(?).
Not being arrogant/ego/donkey, but I'd love if you could check out my model packs. I am pretty sure that you could find something useful there.
http://starwarsbattlefront.filefront.co ... nkie;28366
Re: Urban map series (WIP; added Coruscant)
Posted: Sat Jul 18, 2009 8:21 am
by TK432
Nova Hawk wrote:Wow man, that looks really good! Are there going to be any flyers??
Since you seen to be creating a lot of different terrain type urban maps, I got two more ideas for you. How about a Hoth one (snow all around with maybe some water) and a Mustafar map with like lava everywhere. Those are just ideas, you don't have to do them.
EDIT:
I know Rhen Var already has snow, but I've always wanted a map with snow & water. I know there has been one like Sky's Kadrala, but I don't think there's been any other.
Btw, check your PM box. I sent you a reply.
Another snow map would be force to use rhen var assets again, but i want a big variation between the maps so that they dont get boring cuz they all look the same. Mustafar sounds nice, might give it a try if i get time.
Skyhammer_216 wrote:Very nice series especially for a fairly new modder (I'm assuming).
Well i have made a hand full maps for EaW, but thats all
Skyhammer_216 wrote:
Since you "aren't into making your own sides" yet, want me to give these maps DS/DT support? Which is Last Days (similar to DT but CW) and Dark Times Eras. All I need to get it set up is your map's lua scripts when they're done.
Oh and I can probably put something into your "addme" lua to make LD/DT eras only show up if the player has DS/DT installed.
That would be awesome, i really love DS and DT. I'll send you a PM once my lua work is finished so far.
Will defenetly take a look at them, thanks
UPDATE
Just messed around with some utapau stuff and i found the result actually not bad so i decided to let you guys take a look and see how you find it:
You decide it if i should add this to map pack, because its really...well...unplanned yet
What do you think?
EDIT Ill be gone for 3 days, see you at thursday!
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 4:02 pm
by Super_Clone
I say add it in, It looks great!
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 4:12 pm
by Nova Hawk
Another map? Dang, it looks nice. I say keep it in.
Next I wanna see what you do with a Mustafar map...
EDIT:
Are there going to be any AT-TE/AT-ATs in these maps??
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 4:18 pm
by Dom380
looks awesome sorry for slow beta testing didnt look in my inbox for link lol downloading now post stuff later
Edit - internet fail -.- looks like the downloads going to take awhile
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 4:22 pm
by TK432
Nova Hawk wrote:Another map? Dang, it looks nice. I say keep it in.
Next I wanna see what you do with a Mustafar map...
EDIT:
Are there going to be any AT-TE/AT-ATs in these maps??
how do i make a mustafar urban map? hmm maybe if i retexture some props. Might try it out, thanks
No, the roof is too low for an at-at and the streets arent wide enough for any
btw, anyone knows which tga is the texture of the hole/cave of utapau props?
@dom no problem will be away for a couple of days anyway. thanks for testing
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 4:25 pm
by Dom380
TK432 wrote:
@dom no problem will be away for a couple of days anyway. thanks for testing
good good will post a review of the maps and any bugs i find
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 4:45 pm
by TK432
ok cant wait to see it, thanks
News: I will give Bespin and Kashyyyk for BETA ready once im back. Make sure you check your PMs at thursday evening
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 5:13 pm
by Dom380
ok yay new beta!
anyway I have just played the anchorhead map and it is very fun but the clones spawn in a room with one door and as soon as you leave the room you are attacked by locals and if you ask me the jaws are overpowered. most of the classes dont have name and I know its just a beta so it will probs be fixed later. the map itself is good looking if alittle samey but thats not a bad thing. The CIS has some tanks and the republic has a LAAT (the AI can't seen to fly around a tower)
small hole where CP0 is
all in all a good map which could do with some balance fixs and names but then dont effect gameplay that much.
cool pic I took by mistake lol
there were two files in the download I added them both but can't find the second map could you please post the name?
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 5:23 pm
by TK432
thanks for the review, will care about the balancing
The name is rhen var ruins yet
btw guys any name suggestions would be great, cuz mine are kinda simple

Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 5:26 pm
by Dom380
ok thanks I really need to remember what maps i have in my addon folder, updated my review post
Re: Urban map series (WIP; New Update again)
Posted: Sun Jul 19, 2009 5:30 pm
by TK432
thanks, will take a look at the hole
really nice pic, magnaguard fleeing from clones hehe
ok time to go, see ya at thursday