One Texture Projection on Multiple Polygons [Solved]

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Karnage
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One Texture Projection on Multiple Polygons [Solved]

Post by Karnage »

So whenever I try using multiple texture projections on multiple polygons in my model and export with Rep's MshEx Beta 2 all except one texture gets messed up (as it should).

So now I'm trying to figure out how to use one texture projection on multiple polygons. Is there any way to combine all of the polygons into one model? I tried exporting as an .OBJ then importing it again and doing it that way, but I only was able to texture one polygon out of the cluster.

Anybody know what I can do?
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Maveritchell
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Re: One Texture Projection on Multiple Polygons

Post by Maveritchell »

Merge all your polygons, then create the texture map.
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Re: One Texture Projection on Multiple Polygons

Post by Karnage »

Would you care to expound on that?

That's what I'm trying to figure out. How do you merge them together?
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Re: One Texture Projection on Multiple Polygons

Post by Fluffy_the_ic »

Karnage wrote:Would you care to expound on that?

That's what I'm trying to figure out. How do you merge them together?
Mesh>Merge. It is kinda annyoying though, it keeps the old one and is transformed the way the old one is. Since Meshex deletes untextured Material, Merge it, texture the new creation, and UN-texture the old one.
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Karnage
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Re: One Texture Projection on Multiple Polygons

Post by Karnage »

Do you mean Poly. Mesh>Merge cause I can't find Mesh>Merge and Merge is not even in Poly. Mesh.
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Re: One Texture Projection on Multiple Polygons

Post by Challenger33 »

Fluffy_the_ic wrote:
Karnage wrote:Would you care to expound on that?

That's what I'm trying to figure out. How do you merge them together?
Mesh>Merge. It is kinda annyoying though, it keeps the old one and is transformed the way the old one is. Since Meshex deletes untextured Material, Merge it, texture the new creation, and UN-texture the old one.
There's an option to delete the objects after you merge them in the ppg.
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Re: One Texture Projection on Multiple Polygons

Post by Karnage »

Thanks for the help guys! I got it figured it out.

This can be locked.
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