AI not moving [Solved]
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- ArkAngel
- Rebel Sergeant

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AI not moving [Solved]
when the AI spawn, some of them follow the hubs/connections, but others will just sit there... any ideas why?
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Nynthell
- Recruit Womprat Killer
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Re: AI not moving
Do they all spawn in the hub?
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mswf
- Master Bounty Hunter

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Re: AI not moving
The systerm doesn't work like that.Nynthell wrote:Do they all spawn in the hub?
Are the units that are not moving jump trooper units by any chance?
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
nope, its a random selection of classes 
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mswf
- Master Bounty Hunter

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Re: AI not moving
Is your gamemode a standard conquest and/or did you ad/detract any comand posts?
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
yeah I removed the fourth command post, it's capture region, it's pathing, and the two LUA thingies
and it is conquest
and it is conquest
- DarthD.U.C.K.
- Master of the Force

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Re: AI not moving
did you edit ai-goals?
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
no, what is that and how would I go about doing that?
- DarthD.U.C.K.
- Master of the Force

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Re: AI not moving
ScriptAIGoals.txt from psych0fred's site
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
I still don't really know how or where to integrate that into my LUA
here's my LUA incase anythings wrong with it
here's my LUA incase anythings wrong with it
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- SW_elite
- Filthy Thief

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Re: AI not moving
To me that looks perfectly fine. It's because when you add a command post, you make the new capture region, spawn path, and cp. Then in the LUA you add those two lines that you took from the script.
I figure you do the opposite for taking command posts.
I figure you do the opposite for taking command posts.
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
so then why don't some AI move when spawned??
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CressAlbane
- Master Bounty Hunter

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Re: AI not moving
Have you stopped a munge? That might be it, just do a manual clean and remunge.
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
no, that's like the most important rule to not stop munges lol
- SAMofBIA
- Major General

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Re: AI not moving
the most important rule that i have accidentaly crushed a million times... 
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
will someone just help me instead of commenting on this??
lol
- SW_elite
- Filthy Thief

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Re: AI not moving
It's all part of helping you out, so just be patient.
Do you have Barriers around the cp's (stupid Q but might help)
And are you sure you deleted EVERYTHING that went along with that cp?
Do you have Barriers around the cp's (stupid Q but might help)
And are you sure you deleted EVERYTHING that went along with that cp?
- ArkAngel
- Rebel Sergeant

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Re: AI not moving
yes, I deleted the two entries in the LUA about the CP, i deleted the CP, capture region, and spawn path in ZE and there aren't any barriers around the CP lol
im just a bit impatient because I'm leaavin in two hours for a 2 week vacay and idk if i'll have internet or not
im just a bit impatient because I'm leaavin in two hours for a 2 week vacay and idk if i'll have internet or not
- lucasfart
- Sith

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Re: AI not moving
Even if you didn't stop a munge, give a manual clean and munge a try. it can't hurt.
Also, do you need another end in ScriptPostLoad? I'm not very good with scripting myself, but to me it looks like you need another end on the end of that....
Also, do you need another end in ScriptPostLoad? I'm not very good with scripting myself, but to me it looks like you need another end on the end of that....
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MercuryNoodles
- Jedi

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Re: AI not moving
A manual clean isn't going to make the AI do anything they're not already. This isn't about a change that is not taking. This is about planning optimization, more than anything. Those AI are most likely idle. Using AIGoals could help, but the weights are relative to each other, so it probably won't get everyone moving. This may be more helpful:
http://www.secretsociety.com/forum/down ... 0notes.txt
http://www.secretsociety.com/forum/down ... 0notes.txt
