Page 2 of 2
Posted: Mon Mar 26, 2007 3:18 pm
by Schizo
Seeing as how Squipple had to redo the localization for every map in order to get all the maps in one addon folder, I don't think he localized any languages other than English. So that's why Alex and everyone with international versions are getting those blank map names.
Posted: Mon Mar 26, 2007 5:04 pm
by AlexSecura
That would bring a Problem for all International Version Users in the Future.Every Mapper who made his maps in One Folder and dont localize the Maps right,we have a Bunch GhostMaps in the Addon Folder.
So i hope that squipple try to fix the Localization because his Pack would be played worldwide not only in the USA.
Posted: Mon Apr 02, 2007 1:33 pm
by ML_916
That localization issue is really annoying... Now I have to guess which map is where... But I've figured out that Nelvaan is at the bottom of the "ghosts", Italia over it and Yavin 4 : Arena (not that this map has anything to do with this, only that it's another "ghost") from the conversion pack at the top.
I have to say that I'm really impressed by these maps, all of them are really amazing (especially Italia and Nelvaan). I love this pack.
Edit:
I think I can say these are the best maps for SWBF 2, great work!
Posted: Tue Apr 03, 2007 4:54 pm
by AlexSecura
Yavin 4 - Arena is a Ghost? By me it appears right and with All Locals.
Posted: Tue Apr 03, 2007 5:17 pm
by Darth_Z13
When I used Bird-Kid's start up thing it turned my game European. Yavin 4 Arena was a ghost then.
Posted: Wed Apr 04, 2007 12:23 am
by ML_916
AlexSecura wrote:Yavin 4 - Arena is a Ghost? By me it appears right and with All Locals.
It's been that since version 1.75 of the conversion pack....
Posted: Sun Apr 22, 2007 5:40 pm
by AlexSecura
Darth_Z13 wrote:Yavin 4 Arena was a ghost then.
German DVD Version with SWBF1.CP 1.81
Ok theres no Map Description and some Modes are unlocalized
but for me it`s no`t a Ghost Map like i said

Re: squeddies mappack
Posted: Thu Mar 19, 2009 12:20 pm
by squipple
Yes, it's an old topic, but rather than add another entry in the gametoast forum database, I thought I'd post here in the original topic, where it's most relevant.
I've been re-vamping my portfolio over the past few weeks and wanted to show off the squeedies pack as a portfolio piece. If any of you modders are looking for a job, I encourage you to do the same. Learning and using these mod tools shows your ability to learn new things on your own and use your current knowledge to take on new software and projects.
All of us here didn't take classes to mod this game. We didn't learn from any teacher in a classroom. We did it on our own, and that shows ingenuity, proactiveness, and endurance.
Anyway, I thought I'd post this for all to see. It's a trailer for the squeddies pack. CmdrFusion made one back before it came out, but I thought I'd make my own. Kinda strange to make a trailer for something made long ago, but it'll look good to fresh eyes.
http://www.youtube.com/watch?v=rWNVaPDBCAE
Re: squeddies mappack
Posted: Thu Mar 19, 2009 1:04 pm
by Nova Hawk
So, squipple, probably a dumb question, but are you the main author for these maps? Because I have a suggestion for you on one of them.
Re: squeddies mappack
Posted: Thu Mar 19, 2009 1:25 pm
by squipple
I'm the author of Nelvaan and Ancient Research Facility. Eddie (a member a loooong time ago) is the author of Kastel, Italia, Dantooine, and Tynna Valley. Since they were SWBF1 maps, I did the conversion from SWBF1 to SWBF2, and made some modifications in order for them to work with SWBF2.
I appreciate suggestions, but these maps are complete. No more alterations will be done on them for SWBF2.
IF SWBF3 comes out and lends itself to modding, I may convert these maps to work with it.
Re: squeddies mappack
Posted: Thu Mar 19, 2009 2:55 pm
by Nova Hawk
Well, I was just going to say that I got a really good suggestion for Tynna Valley. How about changing where the bomber appears in GCW to say, the Millennium Falcon. I think it would fit perfectly for that map.
Re: squeddies mappack
Posted: Thu Mar 19, 2009 4:45 pm
by AlexSecura
squipple wrote:but these maps are complete. No more alterations will be done on them for SWBF2.
You could probably make a short Patch which adds German (European)locals to your pack.
(copying US to EU Locals would be enough.)
Re: squeddies mappack
Posted: Thu Mar 19, 2009 4:56 pm
by Ping
I also thnik that there's a compatibility problem with one or two of the maps in here and the convo pack.
Re: squeddies mappack
Posted: Thu Mar 19, 2009 5:01 pm
by Teancum
Liked the trailer, but I'd suggest a revamp with some flyby camera in there. Using the player cam the whole time gets sort of boring.
Re: squeddies mappack
Posted: Sun Apr 12, 2009 9:27 am
by Master of Stickmen
the link doesn't WORK!

plz make it work

Re: squeddies mappack
Posted: Mon Apr 13, 2009 11:39 am
by Delta 47
Master of Stickmen wrote:the link doesn't WORK!

plz make it work

If you would of looked on SWBF Files you would of found it -
Squeddies Mapack
Re: squeddies mappack
Posted: Tue May 26, 2009 9:21 am
by Dom380
I have added the maps to my addon on folder and when i load up the game they are in the list just with no name or description is there a way to fix this?
Re: squeddies mappack
Posted: Tue May 26, 2009 9:22 am
by DarthD.U.C.K.
no