Guys that´s realy strange.
I´ve created a 3rd side for the Streets map and they work fine ingame.Locals spawn ran around with no problems.
But if i run SBtest.exe or the edicated server software it crashes just the second the locals spawn!
So no error message about them.
The problem must be located in the locals not the dome models wich are also part of the side.
Map works fine until i activate on of the three locals in the lua.
Please have a look at them. You can download the complete side (1.8MB) here:
http://www.gametoast.com/~gt1/COR.zip
Check the files create a testmap or whatever helped to fix the bug.
If it couldn´t be found i have to leave the locals out! Well an idea i don´t like.
Thx,
Rends
Need help with Coruscant Streets locals CTD bug
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Ace_Azzameen_5
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RE: Need help with Coruscant Streets locals CTD bug
Like I said, Majin Revan has some sort of an answer. If worse comes to worse, just change the units of on an existing(gammorean) side and stamp the name 'online edition' on it : )
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RE: Need help with Coruscant Streets locals CTD bug
But the Abridon maps works and it has the Abridon Guard as locals.
No crash in the SPtest.exe and it works also with the dedicated Server software if you delete the soundfolder.
No crash in the SPtest.exe and it works also with the dedicated Server software if you delete the soundfolder.
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If i would knew it. I compared the odf files of the 3 locals with other 3rd party odf files and couldn´t found something i made wrong.
Edit: the only difference compared to the Bounty Hunters is that in Bounty hunters are no characters you find in the opposite site too. There are Tusken, the Modified cloner, the gamorrean, the Geonosian and the IG88 droid while fighting Rebs or Imps.
In Streets the locals are the modified Rebel sniper Luke and Mace wich are also part of the opposite sides (even if i removed the heros from the lua). Not sure if that could be the problem.
Edit2: And i wrote in the other thread that the Rebel sniper wears the clothes from the Local female (wich is a modifed sniper) even if i named that girl "cor_in_marksman" instead of "all_inf_marksman"
Edit: the only difference compared to the Bounty Hunters is that in Bounty hunters are no characters you find in the opposite site too. There are Tusken, the Modified cloner, the gamorrean, the Geonosian and the IG88 droid while fighting Rebs or Imps.
In Streets the locals are the modified Rebel sniper Luke and Mace wich are also part of the opposite sides (even if i removed the heros from the lua). Not sure if that could be the problem.
Edit2: And i wrote in the other thread that the Rebel sniper wears the clothes from the Local female (wich is a modifed sniper) even if i named that girl "cor_in_marksman" instead of "all_inf_marksman"
Last edited by Rends on Sun Sep 25, 2005 10:39 am, edited 1 time in total.
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Qdin
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it looks like you've 'missed' to set some: " in the .odf - I don't know if it could make it crash:
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
would it?
and I'm also wondering if you have the AnimationBank for the rep_fly_assault - which is used by the cor_fly_airbus_DOME (whatever that is)
could it be it?
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
would it?
and I'm also wondering if you have the AnimationBank for the rep_fly_assault - which is used by the cor_fly_airbus_DOME (whatever that is)
could it be it?
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No i don´t think that´s the problem. I removed the zoom Camrasections to match more the shipped local odf files but the beta has still the camerasections you described. and i think it´s for 1st person view wich you wouldn´t be able to use cause you can´t play the locals.
And no i don´t think the domeflyers creates the problem. they work fine ingame and with SPtest.exe
And no i don´t think the domeflyers creates the problem. they work fine ingame and with SPtest.exe
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Cor is the created 3rd fraction.
Under these circumstances the map works well with the new side:
-when playing singleplayer
-when playing multiplayer hosted from ingamebrowser
-when running SPtest.exe but only the 3rd fractions dome models are loaded
Under these circumstances the map crash if one of the 3 local units spawn:
-when running SPtest.ese
-when hosted from Dedicated Server software
It crashes if one local unit is loaded regardless if it´s the marksman,Luke or Mace
the questioned people:


Under these circumstances the map works well with the new side:
-when playing singleplayer
-when playing multiplayer hosted from ingamebrowser
-when running SPtest.exe but only the 3rd fractions dome models are loaded
Under these circumstances the map crash if one of the 3 local units spawn:
-when running SPtest.ese
-when hosted from Dedicated Server software
It crashes if one local unit is loaded regardless if it´s the marksman,Luke or Mace
the questioned people:
