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*Rhen Var Battle*
Posted: Sun Oct 23, 2005 9:27 pm
by Karnage
Hi all, this is my first map (it is not finished). Its called Rhen Var Battle if you didn't read the subject. I wanted to make a somewhat Helms Deep map but i decided to start out with this. Rebels/Clones spawn in a fortress area with turrets, sniping places, etc. (more on the way). The Imperials/CIS start in the battlefield with tons of units and some large vehicles.

More pics on the way!!!
RE: *Rhen Var Battle*
Posted: Sun Oct 23, 2005 9:43 pm
by Alpha
I always wanted to see one of these, but never got around to attempting it.

Best of luck!
RE: *Rhen Var Battle*
Posted: Sun Oct 23, 2005 10:16 pm
by Delta_57_Dash
helms deep? SWEEEETTTT!!!!
RE: *Rhen Var Battle*
Posted: Sun Oct 23, 2005 10:28 pm
by NegativeSmiley
That Will be Fun. I'd make a few walls or something destructable to add a more "Seige" kinda feel to it. Also a bunch of Sniper Hint nodes along the walls. Anywho.. sounds good. Best of luck.
RE: *Rhen Var Battle*
Posted: Mon Oct 24, 2005 12:02 am
by Slayer_Hunter_J
If the wall were destructable that would be wicked awsome. Just imagine, sniping some enemies then BAM! your body is in a pile of rubble and your dead.
Posted: Mon Oct 24, 2005 1:26 am
by Karnage
I'll have to figure out how to make destructable walls. This is my first map remember.
Posted: Mon Oct 24, 2005 2:02 am
by JabbaLovesLava
maybe someone could model a wall in XSI that is a desructable objcet

kinda lika saturn's barrel, but much larger

Posted: Mon Oct 24, 2005 7:25 am
by Alpha
Can you not put the properties of Saturns barrel in the ODF of the wall but change the explosion to the Techno Union explosion?
Posted: Mon Oct 24, 2005 8:49 am
by Talibanman
make it so that the enemy cant go around the fort. so that only way in is by breachin the wall/gate
oh and forts lookin great

Posted: Mon Oct 24, 2005 11:50 am
by Karnage
Ya im gonna make mountains all around the back and sides of the fort, kinda like Helms Deep. Im may also going make as many spawning nodes as there are units spawning, in army fashion (that might take awhile). There will be about 200 units (more or less) spawning for the Imperials/CIS, and about 100 units for the Rebels/Clones.
Posted: Mon Oct 24, 2005 11:52 am
by Guest
It`s Bespin sky (on screenshot)?
Posted: Mon Oct 24, 2005 11:53 am
by Karnage
Actually its Geonosis, but im going to change it to Rhen Var later.
Posted: Mon Oct 24, 2005 12:04 pm
by Guest
Helms Deep? On rotk2?!!
Posted: Mon Oct 24, 2005 12:11 pm
by Karnage
Ok as i said on my first post, i was going to do a Helms Deep map from LOTR TTT, but i decided to start with this map which will be a little easier.
Posted: Mon Oct 24, 2005 12:42 pm
by Guest
Strange
But in SW Theme there are many ideas for maps.
Posted: Mon Oct 24, 2005 1:05 pm
by Talibanman
actually a helms deep map is a map i've always wanted to play in swbf

Posted: Mon Oct 24, 2005 4:41 pm
by pYRo
ya me too. that would be awesome to charge into this huge castle
Posted: Mon Oct 24, 2005 5:55 pm
by geoman777
awesome, sonds like a great idea, but if you want it like the movie, have the castle against a mountain
Posted: Tue Oct 25, 2005 12:16 am
by Karnage
Posted: Tue Oct 25, 2005 12:46 am
by motorxmania
sweet that looks pretty cool.