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bigger units
Posted: Mon Jul 14, 2008 9:04 pm
by wishihadaname
i hope this is the last problem im gonna have with this map. i am ,like i posted earlier in my wip release, going to make a phase three darktrooper for the imperial hero however i have a problem. i thought that the mapscale value was how big a unit was supposed to be but its getting no bigger even though i set it to ten when most units are 1.4 how do i make the unit taller?
Re: bigger units
Posted: Mon Jul 14, 2008 9:09 pm
by Maveritchell
Read the FAQ (scaling .msh).
Read the FAQ (scaling animations).
Read the FAQ (most everything else).
Re: bigger units
Posted: Mon Jul 14, 2008 9:17 pm
by wishihadaname
ok i get most of it but the darktrooper doesn't have an msh.option file so how do i scale it up would tga.option work?
Re: bigger units
Posted: Mon Jul 14, 2008 9:27 pm
by Maveritchell
So make one.
Re: bigger units
Posted: Mon Jul 14, 2008 10:29 pm
by wishihadaname

its genius so should i just copy some other units msh.option and rename it to be the darktroopers?
Re: bigger units
Posted: Mon Jul 14, 2008 10:41 pm
by obiboba3po
wishihadaname wrote:
its genius so should i just copy some other units msh.option and rename it to be the darktroopers?
ya huh

Re: bigger units
Posted: Mon Jul 14, 2008 11:19 pm
by wishihadaname
which animation type does the darktooper use? it doesn't have an animation specialy for it like the akalaey or super battle droid used in hte examples.
Re: bigger units
Posted: Mon Jul 14, 2008 11:27 pm
by Maveritchell
You'll have to make a custom animset anyway, so you could just make one with the human basepose and do the scaling with just that, but it'd be best to use Vader's basepose, probably, as that'll make the DT feel "hulkier."
(Edit: if you're looking for an easier way, you could just use all of Vader's anims, you don't have to make it as complicated as I just wrote.)
Re: bigger units
Posted: Mon Jul 14, 2008 11:32 pm
by wishihadaname
ok the only problem with that is that im making a mark three darktooper which has all tis weapons in its guantlet so i need to use the super battle droid shooting pose idk how to do that though. so im kinda lost
Re: bigger units
Posted: Mon Jul 14, 2008 11:41 pm
by Culvar
wishihadaname wrote:ok the only problem with that is that im making a mark three darktooper which has all tis weapons in its guantlet so i need to use the super battle droid shooting pose idk how to do that though. so im kinda lost
Move the Super BD anims into vaders anim folder. Jango's Wrist rocket fire anim might work better though.
Re: bigger units
Posted: Tue Jul 15, 2008 6:38 am
by DarthD.U.C.K.
]v[ made an incredibly cool phase 3 darktrooper (a phase 2 too)
ask authraw for the files, he used the troopers in his polus map
Re: bigger units
Posted: Tue Jul 15, 2008 11:05 am
by wishihadaname
thats cool but i think i wanna stick with mine i already did a ton of work so no poit in throwing it out i just need to figure out how to make him use the battledroid animations and how to scale him up