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Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 12:33 am
by Maveritchell
This map was a whole lot of fun to make. While I almost always balk at the idea of redoing a stock planet, I think you will agree with me that this is so far different from any version of Kashyyyk that's been made that it doesn't really matter that it's the same planet. I don't plan on doing any other stock planets for this mod, but there were really no other options for "planets with giant tree-cities."
There were a lot of fun "hacks" I got to use in making this look right and some new things I got to try, and in the end I am really pleased by the look I pulled off. And it only took about a week or two - when I can just make maps and not have to worry about writing a big 'ol campaign to go with them, things move a lot faster. Using stock textures helps a lot too.
One of the fun new things I got to try was trying to make AI jump over a path-barrier. Usually you can't have overlapping paths (in three dimensions), but in the CP in the large tree (pictures 2 and 5), I wanted to have AI both jumping out of the windows up top and not have AI run into the walls on the bottom. One-way pathing is easy, but AI will still run into the wall without a barrier - but it turns out that if the barrier is small enough and the AI have a movement they can't cancel through it (i.e. a jump), then they can pass through while jumping and not the other way around.
It's a small victory, but those are always the fun ones.

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 1:07 am
by Nova Hawk
Wow, that looks amazing, Mav! Will this map contain a campaign where you play as Vader like in the first TFU mission?
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 1:21 am
by DarthHamster
Whoa.. That looks incredible.

I couldn't really tell from the pictures but is this going to have a night sky? I love night maps.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 1:32 am
by kinetosimpetus
Looks nice.

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 4:29 am
by Maveritchell
Nova Hawk wrote:Wow, that looks amazing, Mav! Will this map contain a campaign where you play as Vader like in the first TFU mission?
Thanks and no it won't. This part of Kashyyyk was never in Force Unleashed.
DarthHamster wrote:I couldn't really tell from the pictures but is this going to have a night sky?
It is twilight in the picture but yes, it will also have a night sky.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 7:20 am
by Anakin
will this be an update or an expension or are the old funktion integrated??
the map?:

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 9:12 am
by Delta-1035
Looks amazing!

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 11:04 am
by Blade117
This map looks great. If it crashes my comp (which it conceivably could) I will be greatly saddened. Just a question: How many maps are you planning on adding?
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 12:47 pm
by Eggman
That is absolutely beautiful.
Maveritchell wrote:And it only took about a week or two - when I can just make maps and not have to worry about writing a big 'ol campaign to go with them, things move a lot faster
Definitely. I've been making a few plain conquest/CTF maps lately, and they've been some of the most fun I've had with modding. Granted, the campaign missions I do are short and sweet, but mapping is so much simpler when the map is designed around a good old conquest match and not something more complicated.

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 12:57 pm
by EraOfDesann
For a Kashyyyk map this looks pretty phenomenal. It reminds me a lot of the Wookiee village in Heir to the Empire.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 1:05 pm
by sampip
Hadn't seen the new forum yet, but this map looks very good, like the others!
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 1:40 pm
by Maveritchell
Blade117 wrote:This map looks great. If it crashes my comp (which it conceivably could) I will be greatly saddened. Just a question: How many maps are you planning on adding?
I would be very surprised if it crashes for you - it has no water and I can run it on my computer at "high" settings, and my PC is definitely a lower-end one.
I plan on adding maps until I don't want any more. To be honest I have no idea how many that will entail.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 2:05 pm
by Broken_box
This looks very good indeed.
It's fun to watch the bots jump off the barge in Mos E, so it'll be fun for them to jump out the windows here! well done.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 2:10 pm
by Hebes24
Excellent map, Mav'. Very unique. I love the atmosphere.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 2:45 pm
by Tom-E
Where is the atmosphere, Hebes? The map looks very empty and I don't like the size of the street(?).
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 3:04 pm
by Maveritchell
Tom-E wrote:Where is the atmosphere, Hebes?
I don't know how to respond to this. Are you not looking or are you simply trolling for a response? It looks almost exactly like I wanted it to, and while of course the degree to which that is pleasing will change person-to-person, the fact that it looks nice and conveys the appropriate Kashyyyk atmosphere is pretty hard to ignore. Of course I could be so wrapped up in this being my own work to think straight, but I usually like to believe that I'm a pretty objective judge of quality.
Tom-E wrote:The map looks very empty and I don't like the size of the street(?).

It's scaled to some very specific proportions and is a busier map (prop-density-wise) than any of those it inherits its proportions from (Bespin, Kamino). If you think it looks empty then it probably should in those pictures - I usually try to take wide-angle shots with a minimum of units to give an overview accurately. I suppose I have failed to do that in this case.
If I have misinterpreted your criticisms then I apologize - the way you phrased it makes it look like you're just asking for a reaction and nothing else.
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 3:28 pm
by Fusion
Kind of reminds me of the Kashyyyk map in Elite Squadron, minus the daytime and crashed Venator. That's good, I like that map

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 3:40 pm
by Nova Hawk
Fusion wrote:Kind of reminds me of the Kashyyyk map in Elite Squadron, minus the daytime and crashed Venator. That's good, I like that map

Oooh... a crashed Venator would be a cool edition to this map.

Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 3:42 pm
by Maveritchell
Nova Hawk wrote:Oooh... a crashed Venator would be a cool edition to this map.

Not going to happen. It would ruin the ambiance and look out-of-place in a GCW-era map. (Yes, I know they were around. It would still look out-of-place.)
I haven't seen the Kashyyyk map in question but I will certainly take a look at some videos of it for comparison (if I can find them; a quick Youtube search shows nothing).
Re: Kashyyyk: Treetops
Posted: Wed Jan 06, 2010 3:51 pm
by Fusion