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Dropable turret falls through the ground[Collision]
Posted: Sun Apr 03, 2016 7:09 am
by Redline
Hi everybody, I don't know how active this forum still is, but I've got another problem, where I don't know how to solve it.
The problem is that my own made dropable turret falls through the ground. [Collision Problem]
Maybe you know, how I can fix that.

Re: Dropable turret falls through the ground[Collision]
Posted: Sun Apr 03, 2016 7:18 am
by thelegend
Is your ground a building/prop or the terrain? Make sure you have a collision primitive containign building and terrain collision. Example:
b=building
t=terrain
s=soldier
o=ordnance
v=vehicle
Re: Dropable turret falls through the ground[Collision]
Posted: Sun Apr 03, 2016 7:55 am
by Redline
thelegend wrote:Is your ground a building/prop or the terrain? Make sure you have a collision primitive containign building and terrain collision. Example:
b=building
t=terrain
s=soldier
o=ordnance
v=vehicle
I tested it with both. You mean adding command lines for the collision in the odf?
Re: Dropable turret falls through the ground[Collision]
Posted: Sun Apr 03, 2016 9:31 am
by thelegend
You can, and I recommend so, but you also need to add this primitive (In this case a cube) in XSI. This cube should only be edited by it's scale values and not by moving the edges, points or faces.
Re: Dropable turret falls through the ground[Collision]
Posted: Sun Apr 03, 2016 7:29 pm
by AceMastermind
When in doubt just import com_weap_inf_dropturret.msh in XSI with ZETools and swap out mainmesh with your custom mesh.