Explosive map
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- Fluffy_the_ic
- Hoth Battle Chief

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Explosive map
Okay. I was thinking of making a map where every unit uses only explosives and there would be a team 3 minefield that can't be destroyed in the middle. Before anybody says "give them grenade launchers, rocket launchers, or bulldogs", I won't. I hate all of them. Cept rocket launcher, but I'm not using that. So, Is it possible to make all of their weapons only explosives? If I can, their main weapon will be grenades. Im sorry if this has already been asked.
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SilvaDalek
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Re: Explosive map
You can't have nades or detpacks being weaponsection1. This probably spoils your map idea.
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woner11
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Re: Explosive map
AcutuallyI beleive that you can. Here is the detpack odf in the common folder. I believe that if you erase the highlighted line it could work.
Hidden/Spoiler:
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MasterSaitek009
- Black Sun Slicer
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Re: Explosive map
Yep. Just change that line to:
Then uncomment:
You might have to replace some animations, but that should work.
Code: Select all
OffhandWeapon = 0Code: Select all
//AnimationBank = "grenade"
- Fluffy_the_ic
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Re: Explosive map
well, actually, i 1: changed my mind about map 2: Figured I could just create a weapon that does nothing, like, say, a comlink. They just hold it the whole time. Sorry for the trouble you went through to tell me how to do this (if any).
//AnimationBank = "grenade"
I just searched through the odfs of a character i was gonna put in the map and found this, and Saitek, do youmean by uncomment to delete the Slashes so it's like this:
AnimationBank = "grenade"
//AnimationBank = "grenade"
I just searched through the odfs of a character i was gonna put in the map and found this, and Saitek, do youmean by uncomment to delete the Slashes so it's like this:
AnimationBank = "grenade"
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SilvaDalek
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Re: Explosive map
There is no animation to have nades as 1st weapon.
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woner11
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Re: Explosive map
What if you made it a tool like the fusion cutter? That might work.
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MasterSaitek009
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Re: Explosive map
You can use the exact same animation for a secondary as a primary.SilvaDalek wrote:There is no animation to have nades as 1st weapon.
You just have to munge it into a new animation set with the proper name.
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SilvaDalek
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Re: Explosive map
I've tried all that. I get an error saying that it couldn't find the animation.
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woner11
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Re: Explosive map
Did you put the animation in the munge folder?
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SilvaDalek
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Re: Explosive map
No, I put it in msh. Of course I put it in the Munged folder! 
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woner11
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Re: Explosive map
Just checking... 
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Fingerfood
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Re: Explosive map
What will this "Explosive Map" look like? I think it should be like a forest with a Fall like theme, except maybe early Fall. Then maybe you could add leave effects after an explosion!
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woner11
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Re: Explosive map
That would be kinda cool, but I think this is his first map, and he might want to take it even more simpler, but if he's up to it, then by all means.
