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Removing hacked vehicle effect [Solved]

Posted: Sat Apr 11, 2009 8:05 pm
by Eggman
This should be a simple problem, but I just can't figure it out:

I have a vehicle set up to be disabled for a certain amount of time so no units can use it. When vehicles are disabled like this, they put out the effect "com_sfx_hackedvehicle" (the electricity, sparks and whatnot). For visual purposes, I'd like to remove the effect. So far I've tried editing the effect in the particle editor to make it invisible, and when that didn't work, removing it from ingame.req. I'd have though the second method would work, since that's how you can remove award effects, but the effect is still there.

Any ideas?

Re: Removing hacked vehicle effect

Posted: Sat Apr 11, 2009 8:38 pm
by Maveritchell
You could make a "null" effect, rename it to match the "hacked" vehicle effect, and load it through a custom ingame.lvl. Or you could just try the .odf parameter "DisabledEffect =". Your choice.

Re: Removing hacked vehicle effect [solved]

Posted: Sat Apr 11, 2009 9:56 pm
by Eggman
Giving it a new effect with the .odf line worked. Thanks!