Request of all XSI modelers/Animators: Dual Republic Pistols

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Chamboozer
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Post by Chamboozer »

maybe we can make a unit that has walker properties, but still is a normal unit....
Bobafett16

Post by Bobafett16 »

mm,howd you do that?
xDarkRainx7

Post by xDarkRainx7 »

i think that's a good idea...idk how to do it...but it seems to me(after reading this thred) that if you wanted to make a unit have 2 pistols...you have to make it like a Destroyer droid... BUT you just use a different model...make the game think it's like a DD and voila! i think that the only possable prob is entering/exiting vehicles... but if you use this idea in a Infantry only map...then theres no problem...
OOM-9

Post by OOM-9 »

cept that you missed the whole point.

We as of now cannot alter animations or unit models... only the skins cause they are TGAs.

Vehicles have hp_fire points built into the model.

hp_fire points = weapons

Droidekas are built like a vec and they have hp_fire points on the tips of thier arms... this allows for the built in weapon.

Normal soldiers example clone trooper have no hp_fire point on thier models.

The clone RIFLE has a hp_fire at the barrel from which a clone trooper emits his ordinance to kill other players.

Your idea could work assuming we could add in the pistol models to the actual clone model and then add hp-fire points to the model, but we can't alter models or animations so therefore the idea kills it'self.

I spent forever looking for a solution.

I already fiddled with the droideka idea.

Unfortunately for the entire mod community it's not possible as things stand now...




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Delta_57_Dash
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Post by Delta_57_Dash »

Can you put 2 hp_fire nodes on a weapon?
L-5-R

Post by L-5-R »

No, again this is hrd coded, one per weapon.
Delta_57_Dash
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Post by Delta_57_Dash »

stupid hard code...
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Post by Leviathan »

At least, it allows you to shot with your weapons... (Even if there's only one "hp_fire" point allowed per weapon) :roll:
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