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Re: The DMI Showcase Thread

Posted: Wed Aug 19, 2009 9:54 pm
by Wonderboy
well the windows are i guess like a modern high rise i was gonna make the whole 180' that high but now i cant so w/e, and i made some sky lights because i saw them in an architecture book. i look at stuff like that cuz i like architecture i guess

Re: The DMI Showcase Thread

Posted: Sat Aug 29, 2009 12:00 pm
by obiboba3po
installed xsi the other day and so far this is my personal vehicle untextured. my HD crashed along with everything on it so ill be working like mad to create a building. at least i can say i have something now though
If you can't tell its a UFO that will go along with my lot called "Area 15" :) will get textured ingame picture soon.
Image

@wonderboy-aren't stairs advised against because of collision issues?

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 12:06 am
by Wonderboy
well it dont matter anyway cuz i cant get a dmi lot wat theres 7 days for the beta left yeah right

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 9:58 am
by obiboba3po
Wonderboy wrote:well it dont matter anyway cuz i cant get a dmi lot wat theres 7 days for the beta left yeah right
i haven't really started my building yet and am pretty sure i can pull it off. dont give up hope in yourself, ever :)

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 10:19 am
by General_Nate
Yeah, I've got i building ingame. Now I just have to put stuff in it... *Shudders*
But yeah, why not try? After all, you have 7 days left. :wink:

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 2:32 pm
by Wonderboy
no no no you guys dont understand i could certainly finish this but sadly my new computer and faster internet will arrive in like nov,dec and rep wouldnt let me have some1 put it in game and test thats why i gave up. not that i couldnt finish the model

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 4:17 pm
by RepSharpshooter
The world doesn't end in 6 days. I am thinking of doing away with the claims system after then.

Here's how it'd work: you fill a 60m x 60m space full of objects. Get it ingame and working etc. Send it to me, and I can move it to wherever it fits in the city.

That way there's no need for complicated claims. For those of you interested in a DMI lot, just continue modeling/working on it. Send it to me whenever you are done and I will place it in the world.

After September 5th I will just free up unused claims and make it a free-for-all.

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 5:44 pm
by Wonderboy
ok then thanks

Re: The DMI Showcase Thread

Posted: Sun Aug 30, 2009 6:38 pm
by General_Nate
RepSharpshooter wrote:The world doesn't end in 6 days. I am thinking of doing away with the claims system after then.

Here's how it'd work: you fill a 60m x 60m space full of objects. Get it ingame and working etc. Send it to me, and I can move it to wherever it fits in the city.

That way there's no need for complicated claims. For those of you interested in a DMI lot, just continue modeling/working on it. Send it to me whenever you are done and I will place it in the world.

After September 5th I will just free up unused claims and make it a free-for-all.
Wow! I can sleep tonight! Ok, thanks.

Now, back on topic. :wink: :wink:

Re: The DMI Showcase Thread

Posted: Mon Aug 31, 2009 8:21 pm
by Master_Ben
General_Nate wrote:
RepSharpshooter wrote:The world doesn't end in 6 days. I am thinking of doing away with the claims system after then.

Here's how it'd work: you fill a 60m x 60m space full of objects. Get it ingame and working etc. Send it to me, and I can move it to wherever it fits in the city.

That way there's no need for complicated claims. For those of you interested in a DMI lot, just continue modeling/working on it. Send it to me whenever you are done and I will place it in the world.

After September 5th I will just free up unused claims and make it a free-for-all.
Wow! I can sleep tonight! Ok, thanks.

Now, back on topic. :wink: :wink:

Hehe. It's extremely ironic you guys should mention that because I've been working my butt off trying to get a beta for a lot up. And I really did lose a bunch of sleep on it.

Warning: Large Image.
Hidden/Spoiler:
Image

Re: The DMI Showcase Thread

Posted: Tue Sep 01, 2009 3:15 pm
by destructo_bot
:eek: LOVE. IT. and that image isn't that large...

Re: The DMI Showcase Thread

Posted: Tue Sep 01, 2009 3:57 pm
by Null_1138
So, can we send in the lots September 5th? I have my final setup, but I don't have the time to get it ingame until Saturday.

Re: The DMI Showcase Thread

Posted: Tue Sep 01, 2009 4:33 pm
by Xavious
You can send it in any time you want up until September 5th.

Re: The DMI Showcase Thread

Posted: Mon Sep 07, 2009 6:27 pm
by kinetosimpetus
The sign that will go above the main entrance to my building. (sign not in beta)
Image
Hidden/Spoiler:
Can anyone translate it? :wink:

Re: The DMI Showcase Thread

Posted: Mon Sep 07, 2009 9:47 pm
by Null_1138
I like what you did with the Alliance Starbird... or rather the Marek crest. :wink:

Re: The DMI Showcase Thread

Posted: Mon Sep 07, 2009 10:48 pm
by kinetosimpetus
the crest is photosource, or whatever, the background is filter/render/cloud + filter/sketch/chrome, the text is just text, aurebesh font

Re: The DMI Showcase Thread

Posted: Mon Sep 07, 2009 10:50 pm
by RepSharpshooter
Like I said before, it looks pretty slick

Re: The DMI Showcase Thread

Posted: Mon Sep 07, 2009 10:54 pm
by kinetosimpetus
I think I'll do similar, but smaller, signs inside, for the barracks, sickbay, command center/security room, and armory, but should they be in English, Aurebesh or both?
like:

Aurebesh
(English)

Re: The DMI Showcase Thread

Posted: Tue Sep 08, 2009 10:11 am
by General_Nate
For my final lot I'm most likely going to put a giant sign with my name on it all in 3d text. But if everyone doesn't like the English, I can change it.

Re: The DMI Showcase Thread

Posted: Tue Sep 08, 2009 12:37 pm
by mswf
kinetosimpetus wrote:I think I'll do similar, but smaller, signs inside, for the barracks, sickbay, command center/security room, and armory, but should they be in English, Aurebesh or both?
like:

Aurebesh
(English)
That sounds pretty good, if you would only ad Aurebesh, very few people would be able to actually have use of them. (which would be a waste of such beatifull made signs)