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Posted: Mon Nov 13, 2006 7:13 pm
by SBF_Dann_Boeing
sadly im having a serious issue with the map. cw crashes for no reason. nothing is hinted in the Bfront2 log or munge log. I've messed with the lua every way possible so it doesnt read from my custom sides. it still crashes. i cleaned the cw sides and tried again it still crashes. so this may mean the project will have to be cancelled unless by some miracle i find some solution to the problem...

Posted: Mon Nov 13, 2006 9:13 pm
by Nihilus
ya this map had a few errors like that but over all its very good :wink:

Posted: Mon Nov 13, 2006 11:01 pm
by SymbolS
ok how about this, you delete the cw era and maybe add the troopers that u love to the imp and all side?

to delete the cw side well...respond

Posted: Tue Nov 14, 2006 1:22 am
by Protector_Pulch
Oh no. This glourious project is about to die. Fierfek. At least there's already a good version of it out and working.

Posted: Tue Nov 14, 2006 5:02 pm
by SBF_Dann_Boeing
I may have to resort to doing what i did with RoC, and reconfigure the map (so the addon folder would no longer be BR2). anyway hopefully this works and i don't end up with the same problem. if I don't, the project will continue. Also a new vehicle will be in the map hopefully. they will be racing/stunt pods. no not like in bf1. these will have the design of Rends Coruscant City's speeders but they will be a hover vehicle instead like the tanks, but they are elevated much higher.

Posted: Wed Nov 15, 2006 8:22 pm
by SBF_Dann_Boeing
i got CW to not crash and i had to make a new source folder/ addon folder for it and it's key will now be BORg_con and BORc_con instead of BR2g_con and BR2c_con.

here are some screens:
The Geonosian Rocket-God Launcher (u cant see the geonosian cuz of all the rockets, it fires 100 rockets per second)
Image
Jet Jedi, weapons include Emp Launcher, single saber (with smash), and dual sabers:
Image
Imperial Marine:
Image
Imperial Sniper:
Image

Posted: Thu Nov 16, 2006 1:12 am
by Protector_Pulch
These skins are fine work. Ah, I see, you've added the mine chucking jawa to the imperial side...as a unit, or as a hero ?

Maybe you should include a specific arena with lots of locals to slaughter in it, because on a map like this you will seldomly meet enemies, so all your cool new weapons are useless. The arena would be a good place for 'testing' them.

Posted: Thu Nov 16, 2006 6:00 pm
by SBF_Dann_Boeing
unit, and im also trying to add a fighting aspect to the map.

Posted: Fri Nov 17, 2006 11:17 pm
by SBF_Dann_Boeing
here are the racing pods (modded from Rends' models)
Image
Image

Posted: Sat Nov 18, 2006 1:12 am
by Protector_Pulch
Can these vehicles do those awesome jumps that are possible with speeder bikes, too ?

Posted: Sat Nov 18, 2006 3:02 am
by SymbolS
cool vehicle skins!!

Posted: Sat Nov 18, 2006 9:00 am
by Pereza0
Are you reskining them? Other question
Is it gonna be racing mode, conquest but with AI racers (like it was), neither or both?

Posted: Sat Nov 18, 2006 9:33 am
by Redneck-Alcatraz
Jet Jedi, weapons include Emp Launcher, single saber (with smash), and dual sabers:
can you get the source files for that so that I could use something similar for my map. (will list you as the originator for it)

Posted: Sat Nov 18, 2006 3:21 pm
by SBF_Dann_Boeing
these can jump even higher than tanks and speeders, and they go faster. they have a laser cannon and missile launcher

they already have modified skins. the mode really wont seem that different in terms of goals and such but i might relocalize it.

the source files for this map wont be released for a while (i haven't even finished the map yet)

Posted: Tue Nov 21, 2006 12:14 pm
by Redneck-Alcatraz
OK but when you do will you let me know?

Posted: Tue Nov 21, 2006 7:00 pm
by SBF_Dann_Boeing
sure thing

Posted: Mon Nov 27, 2006 11:48 pm
by SBF_Dann_Boeing
Screens of the Rebel Marine, and Chief Ewok (hero)
Image
Image

Chief Ewok has an Areal Ewok Rocket Attack and a giant lightsaber

Posted: Mon Nov 27, 2006 11:52 pm
by Elmo
WOW! :shock: That looks wierd. But it's a cool addition to the game! Nice work Dann!

Posted: Tue Nov 28, 2006 1:20 am
by Protector_Pulch
Oh, the rebel marine would be a good skin if it was to be included in an ordinary map - but for this map, it isn't strange enough.

The concept of the ewok is cool, but again: The skin isn't strange enough. If you get the chance to create something wierd, do so !

Posted: Tue Nov 28, 2006 2:26 pm
by Pereza0
You could may try to modify some pilots so they look more or less like Moto GP...
Id like to see sth like Dani Pedrosa there :lol: