Galactic Duel Collisuem

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MetalcoreRancor
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Galactic Duel Collisuem

Post by MetalcoreRancor »

Ok, so this is my first post here, and my first map of mine I am showing you, but this is my 5th map. I have been modding for about 3 weeks now, and I have had alot of help from both people on xfire and rummaging through old topics here, but never could ask for help because I couldnt sign up.

Anyways, the map:

http://files.filefront.com/Galactic_Due ... einfo.html
Galactic Duel Collisuem:

Readme!

Story:

8 years after the massive struggle between sith and jedi, the remnant of the jedi counsil under Jedi Master Malakili
have gathered together a host of various mercenaries and jedi for a tournament, hosted on the wonderful planet of Osta.
However, the shadows of the sith remain, and mysterious auto turrets have appeared throughout the sunken ruins of the jedi temple.

Image

Characters:

The map features 16 new heros and villians for play.

In order:

Heros:
Jedi Knight Senvaih (purple aalya skin)
Image

The Hunter (black republic clone troop)


Jedi Knight Sadie (rebel sniper model)
Image

Jedi Master Facundo (Tall yoda)

Jedi Master Vadis (jawa)

Jedi Knight Som1 (Bothan)

Jedi Master Zidox (Gammorean)

Jedi Master Malakili (Wookie)

Villians:

Dark Jedi Kardav (amidala model)

Droid Assassin Drovan (droideka)

Cave Wampa Moonwolf (wampa)

Sith Apprentice Jmarr (geonosian)

Toxicala (Acklay)
Image
Dark Jedi DannDann (gungan)

Dark Jedi Mreric (ewok)

Sith Lord Rancor

Credits:

Dann Boeing for help, codes for Force Avalanche

Teancum for force bubble

Caleb for modding advice, support

Moonwolf for modding advice, support

Rik Jinn for modding help

Vyse for the vibro blade

Note:
If there are ANY bugs, PLEASE tell me. THis map is not suppose to crash. Period.

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Moonwolf=SotG=
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N1 ranc, though not perfect :D

Post by Moonwolf=SotG= »

still not polished enough, but not bad
good ideas though
loads of gltiches, and ive never seen a waterrancor..... HATE THOSE TURRETTIES :P
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Post by FOOLIS »

sounds good , but please post some screenies :P
MetalcoreRancor
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Post by MetalcoreRancor »

Image



Image

Will that do?
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Post by Master Fionwë »

Awesome map!! And it's just as equally awesome that registration is up!!
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Post by The_Emperor »

Looks nice :P The wookiee seems to have holes in his head were his dreadlocks should be though, on the 1st pic
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Post by Xavious »

You need to do localizations. None of the characters have names or weapon names.
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Post by SBF_Dann_Boeing »

crazy map...and this is coming from ME. That turret place is pure evil.... The Flying Acklay is freaky, so is that bonthan saber.
MetalcoreRancor
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Post by MetalcoreRancor »

Darth_Maul wrote:You need to do localizations. None of the characters have names or weapon names.
And none of the localization tutorials are really helpful. Yes I have tried to modify it but it never appeared.
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Post by Rekubot »

Arrgh, please blend the hills! You have no idea how much better this map would look if you unstretched the textures of the cliffs by using the blend tool. Other than that, it looks okay. At least you seem to have the whole character modifying thing down. I'll give this a download later perhaps.

As for your localisation struggles, the tutorials were fine for most of us. I believe there's another tutorial on it in the documentations, but in the end the whole process isn't that difficult. I don't even think you need to check 'localization' in the munger thing. I never do and localisation works fine for me.
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Post by EGG_GUTS »

Personally I think you should re-make the map. You can fall out every where and there's invisible walls and walk through buildings...

And did you follow the localize video? and check localize in the munge window?
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Post by phazon_elite »

Off Topic: Hey, I remember you from No Force!

On Topic: Looks good, but definately needs some objects. The map seems to be a little big, too.

Also, a small tip: The stretched terrain could look a little better if you used the circle or cone brush.

EDIT: editlocalize.exe is a program that edits the .cfg files in data_***\Common\Localize (*** is the 3-letter name for your map).

In order to get localization working, you have to have the Common box checked in VisualMunge.exe, since it munges the .cfg files.

- EP-782
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Post by Jawa_Killer »

i had with our kashyyyk map the same localize problems....and we know how to do that....but didn't affect.....
MetalcoreRancor
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Post by MetalcoreRancor »

EGG_GUTS wrote:Personally I think you should re-make the map. You can fall out every where and there's invisible walls and walk through buildings...

And did you follow the localize video? and check localize in the munge window?
Some of those walk through buildings are intended. Like the hidden path to the lake arena.

Invisible walls arent there as far as I know, and some are intended as well.

I didnt know about a localize video. I havent actually *tried* to make the localize work, whenever I try to its when Im pressured to release soon. I always tend to leave it to the last second >_<

I'm also going to point out that there are hidden paths in this map, including some awesome caverns you can get lost in.

But no worries, Im taking all the constructive critiscm into my next map, which is being made now.

One day I will reedit my older mod maps, but it would take alot of effort to make them all perfect, and in reality, you cant stop glitches from occuring. I know personally, everything CAN be glitched.
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Post by Achronos-117 »

Why does Aayla and the Rebel SCUM have shorts? Are you just testing on how to skin?
MetalcoreRancor
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Post by MetalcoreRancor »

Testing how to skin? Those are on purpose :P
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Re:me:re:

Post by Moonwolf=SotG= »

yes, and also, you need to make paths, i will learn you how to do that soon enough.......
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RE: Re:me:re:

Post by Caleb1117 »

You mean hubs and connections?
Right?
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Post by Master Fionwë »

It looks like you might want to redo yoda's attacks. He has only one of the force powers that you gave him.
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