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Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 7:11 pm
by RepSharpshooter
Thanks a lot! I'll put that in. For today at least, this is what I have done:
Clicking will go to xfire screen where you can see full size:
EDIT: A setback, the hud doesn't work in a 1280x1024 resolution, gaps appear as the hud mesh gets smaller. I might have to make a hud mesh that goes all the way up, so the gaps are closed.
EDIT: It may be a no-go on the laser textures. To do that, I had to make a new tracer class, which is messing up online. Ordinances are randomly being different colors, and rockets disappeared

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 9:42 pm
by Delta 47
Wow they look great!

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 10:13 pm
by [SBF]ATATFIGHTR
Teancum wrote:Hey Rep, what do you think about doing a new 501st officer? The reason I ask is the the Galactic Marines are going to be in the Conversion Pack, so I figured we should have a 501st skin. One with a kama/pauldron would make a good candidate.
Hey, I could help out, I made a 501st Commander skin a couple of weeks ago....

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 10:14 pm
by Syth
That alliance rifle... maybe it needs to be repositioned
in TBFP my laser ordinance has a bigger lighting effect and it looks cool and more is realistic. It won't effect the gameplay so you can add it to the lasers if ya want.
--red light
LightColor = "253 18 22 225"
LightRadius = "10.0"
--blue light
LightColor = "33 44 255 225"
LightRadius = "10.0"
--green light
LightColor = "61 252 56 225"
LightRadius = "10.0"
--yellow light
LightColor = "224 205 160 225"
LightRadius = "10.0"
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 10:17 pm
by [SBF]ATATFIGHTR
The new alliance rifle is very nice, but I think the size could be increased a little bit. Almost looks like you could snap the thing in have if you weren't careful.

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 10:53 pm
by {501st}Commander_Appo
[SBF]ATATFIGHTR wrote:Teancum wrote:Hey Rep, what do you think about doing a new 501st officer? The reason I ask is the the Galactic Marines are going to be in the Conversion Pack, so I figured we should have a 501st skin. One with a kama/pauldron would make a good candidate.
Hey, I could help out, I made a 501st Commander skin a couple of weeks ago....

He means a 501st trooper with a pauldron and a cape,not a re-skin Galatic Marine skin

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 11:13 pm
by [SBF]ATATFIGHTR
ohhhh.... Well, than I can't help you there

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sat Jan 26, 2008 11:35 pm
by RepSharpshooter
Lol I just saw that. Well that's what you get when you hex edit hps into a mesh you exported yourself.
Thanks syth for the lights!
Oh, and Trainmaster made a new mine effect that doesn't lag online. It helps a lot, we tested it.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 3:13 am
by XxDepredationxX
Alliance rifle looks pretty slick. But looks like they are grabbing it at the wrong handle though.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 12:29 pm
by RepSharpshooter
A commander like this I suppose. I'm thinking of making the pauldron a mesh addon, attached to eff_ribcage, and the little rope things will have to attach to some other bone down there.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 12:32 pm
by NullCommando
Amazing Rep! Purely Amazing!
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 12:35 pm
by TheDarkMask
THIS LOOKS FREAKY AWESOME!

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 1:45 pm
by Darth_Killius
OMG! its so perfect! its not too simple but its not too drastically changed from the other troopers either like the original SWBF2 commander its just what it has to be: an elite trooper
AMAZING!
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 1:55 pm
by The_Emperor
Agreed, that's to drool for
brb fetching a mop
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 2:04 pm
by Aman/Pinguin
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 2:10 pm
by Delta 47
That looks so cool Rep!

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 3:42 pm
by RepSharpshooter
Wow, thanks! I'm working on getting it ingame, the pauldron is nearly done as a mesh addon, which will have exciting quality of being able to be attached to any other unit. Also, I'm seeing if I can get away with putting the rope things on the same mesh as the pauldron or not. It depends how much his chest bends there. If it bends too much, I'll have to use a different bone. Then I'll have to hex edit a cape onto him. Do you think he should have a chaingun? I was thinking a commando rifle or something else would be cooler, with the blue tracer rounds instead.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 3:52 pm
by Darth_Killius
i think an awesome commando rifle would be cool... maybe even one of those dual pistols that maveritchel (mav sry if i misspelled ur name) made (with his premission ofcourse, and if you want to do it...)
i think the chaingun isnt powerful enough for an officer...
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 3:57 pm
by authraw
Personally, I've always liked the chaingun. I wouldn't mind keeping the chaingun in, but the new officer model is AMAZING! I'm very excited about the direction that this mod is going. Can't wait to see where it goes!

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Sun Jan 27, 2008 4:00 pm
by Thunder
sweet man
Off Topic: w00t 100 posts!