More special weapon ideas that I need help with

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Hebes24
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Post by Hebes24 »

Darth_Z13 wrote: Also you don't have an explosion file set up so even if it did happen then you wouldn't see it and nothing would happen.
I'm pretty sure that's not true, the orbital attack ordinance and explosion is already there, and I mentioned it in the odf, so it should work....in theory. ("in theory" being the key phrase)

Edit: ARG! It still doesn't work!! I set the lifespan for 0.01 and stil nothing happens!!! :? :x

@ MajinRevan - would you be willing to share your orbital attack wisdom? (please? :( )
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jangoisbaddest
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Post by jangoisbaddest »

Lemme see your ord file for the actual strike and your explosion file.
Hebes24
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Post by Hebes24 »

It's the one that came from the assets, but here you go:

all_weap_inf_orbital_attack_salvo_ord.odf:
[OrdnanceClass]
//This area defines the ordnances class and the effects associated with it.
ClassLabel = "bolt"



[Properties]
ExplosionName = "all_weap_inf_orbital_attack_salvo_exp"
LaserTexture = "com_sfx_laser_yellow"
//ImpactEffect = "com_sfx_explosion_sm"
LaserLength = "15.0"
LaserWidth = "0.75"
LaserGlowColor = "252 252 56 100 100"

//*RANGE* (Velocity * Lifespan = range)
//"LifeSpan" is the amount of time in seconds the ordnance will be in play
//"Velocity" is the speed at which the ordance travels in the direction fired
LifeSpan = "3.0"
Velocity = "300.0"
Gravity = "0.0"
Rebound = "0.0"

//*DAMAGE* (Damage * Soak = DamageDealt)
//"MaxDamage" is the unmodified amount of damage the ordnance can inflict.
//"AreaOfEffect" is the blast radius in meters from the center.
//"Soak", all three kinds, indicates the ordnances effectiveness against it's target
MaxDamage = "1000.0"

VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.0"
AnimalScale = "1.0"

OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
all_weap_inf_orbital_attack_salvo_exp.odf:
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
WaterEffect = "com_sfx_watersplash_lg"

Damage = "500.0"
DamageRadiusInner = "10.5"
DamageRadiusOuter = "10.5"

Push = "10.0"
PushRadiusInner = "10.5"
PushRadiusOuter = "10.5"

Shake = "2.0"
ShakeLength = "1.0"
ShakeRadiusInner = "10.0"
ShakeRadiusOuter = "30.0"

Effect = "com_sfx_explosion_xl"

LightColor = "224 224 18 200"
LightRadius = "16.0"
LightDuration = "1.0"

VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"

SoundProperty = "com_weap_obj_small_exp"
No errors anywhere BTW.
Hebes24
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Post by Hebes24 »

Hey Jango', which ordinance did you use for the orbital strike? Because I think the alliance one is incomplete/incorrect/has something wrong with it. :?
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