Message Severity: 3

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MercuryNoodles
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Re: Message Severity: 3

Post by MercuryNoodles »

It's still crashing? You mean it crashes while running the map? If you (or the AI) can use the skiff without it causing a crash, then there must be something else going wrong.

So, neither idea for the option file worked as far as eliminating the errors? Beyond manually cleaning and remunging to be sure the new option file is munged, I'm just about out of ideas.
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Re: Message Severity: 3

Post by ryukaji »

well if its not the skiff maybe theres a chance i can fix this...im gonna get an error log real quick and see it to see if theres another error
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Re: Message Severity: 3

Post by ryukaji »

while i was working on my next map since i thought i gave up on this i discovered assets for skiff with the correct odf, in the bf1 assets. I downloaded the skiff assets before since i didnt know i had them and they didnt work but now that im trying the new odf and msh i found i get a munge error and i dont understand those very well

ERROR[levelpack req\all_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\all_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings

ERROR[levelpack SKF.req]:Expecting bracket, but none was found.
File : munged\pc\all_hover_skiff.lvl.req(1)...

ucft <--
ERROR[levelpack SKF.req]:Expecting bracket, but none was found.
File : munged\pc\all_hover_skiff.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings


I checked .req but i didnt see anything wrong so what is it seeing wrong?
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Re: Message Severity: 3

Post by AceMastermind »

ryukaji wrote:ERROR[levelpack req\all_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\all_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\imp_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\imp_hover_skiff.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings
SWBF1 didn't require a .anims file, but SWBF2 does.

Copy this into a text file:

Code: Select all

ucft
{
	ANIM
	{
		"tat_skiff_9pose"
	}
}
and rename it:
tat_hover_skiff.anims
then place it in your side's munged folder then munge your side again.
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WHAT the Heck!

Post by ryukaji »

Thanks Ace that fixed that error now i just have this one still

ERROR[levelpack SKF.req]:Expecting bracket, but none was found.
File : munged\pc\all_hover_skiff.lvl.req(1)...

ucft <--
ERROR[levelpack SKF.req]:Expecting bracket, but none was found.
File : munged\pc\all_hover_skiff.lvl.req(1)...

ucft <--

2 Errors 0 Warnings



EDIT: nevermind a manual clean fixed this one

EDIT2:
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to index field `?' (a nil value)
stack traceback:
(none): in function `FollowButtonLink'
(none): in function `gDefault_Input_GeneralLeft'
(none): in function <(none):728>


What in the world is this!!!!! plz help
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