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Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 6:43 pm
by Nihillo
Well, I will be honest with you, I had never heard of this "Battlefront Project" mod before (I
am a newcomer afterall), but I'm already interested! I like how you nailed the visuals on Lando.
I wish you luck.

Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 7:13 pm
by kooster
ah an answer to my thoughts... lol
looks awesome!
Will this final version be compatible
to all other big mods such as
Convo Pack 2.0, Dark Times, BFX,
Battlefront O?
Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 8:01 pm
by CodaRez
Yes, pls read that it WILL be dude.
And its probably compatible with the other big time mods as they do no more than add eras.
And BF0 is a mappack, not a mod.
Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 8:02 pm
by RogueKnight
CodaRez wrote:Yes, pls read that it WILL be dude.
And its probably compatible with the other big time mods as they do no more than add eras.
And BF0 is a mappack, not a mod.
It has new sides, and adds lots of new elements to the game, i think its classified as a mod.
Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 8:12 pm
by CodaRez
DarthRogueKnight wrote:CodaRez wrote:Yes, pls read that it WILL be dude.
And its probably compatible with the other big time mods as they do no more than add eras.
And BF0 is a mappack, not a mod.
It has new sides, and adds lots of new elements to the game, i think its classified as a mod.
A mod would implement itself into stock maps as well. BF0 only reserves itself for its own maps. therefor I believe its a mappack(and it may have said so in the WIP topic)
Just my 2 cents
Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 9:45 pm
by 501st_commander
the maps look good
Syth wrote:
Some new screens
What cockpit is that? ive never seen it..
Re: Battlefront Project Final!
Posted: Tue Sep 01, 2009 10:00 pm
by H_BOMB
AT-TE, bro...
Re: Battlefront Project Final!
Posted: Wed Sep 02, 2009 12:00 am
by Lord Bardar
501st_commander wrote:the maps look good
Syth wrote:
Some new screens
What cockpit is that? ive never seen it..
AT-TE
Re: Battlefront Project Final!
Posted: Wed Sep 02, 2009 9:34 am
by Hawk
WOW!!!
nice work,man!

Re: Battlefront Project Final!
Posted: Thu Sep 03, 2009 3:50 pm
by negah
As for compatibility with BFX... Its not really a big matter since you can just cut and paste BFX somewhere else to play BFP and vice versa.
Re: Battlefront Project Final!
Posted: Fri Sep 04, 2009 1:34 pm
by Tom-E
Awesome comeback, Syth.
Re: Battlefront Project Final!
Posted: Mon Sep 14, 2009 6:43 pm
by Syth
Some new pics/additions
Stun charged effect
Support Trooper
Bothan (DarthD.U.C.K's two-handed pistol anim)
Clone Commander
Air SBD (Wrist scatter gun, pistol, wrist rockets, sonic grenades)
Droid Commander seismic orbital strike
Re: Battlefront Project Final!
Posted: Mon Sep 14, 2009 8:13 pm
by Nova Hawk
Wow, cool skins/effects. I really like the Droid Seismic OS (orbital strike).
Re: Battlefront Project Final!
Posted: Tue Sep 15, 2009 2:58 am
by Delta-1035
Very nice!
Re: Battlefront Project Final!
Posted: Tue Sep 15, 2009 2:18 pm
by Lord Bardar
Looks kind of like Manhattan's energy blast.
Re: Battlefront Project Final!
Posted: Sat Sep 19, 2009 2:59 am
by B-1Burt
I like em'.
Re: Battlefront Project Final!
Posted: Sat Sep 19, 2009 4:19 pm
by negah
Looks awesome.
Will the commanders use binoculars like in your previous version, or beacons? Id go with the first option, since there are beacons in BFX.
And are you still able to choose between single and automatic fire modes?
BTW, love the stun thing, makes it movielike (especially for imps

).
Re: Battlefront Project Final!
Posted: Sun Sep 20, 2009 1:01 am
by Syth
Yah they still have binoculars, and they overheat longer now. I changed rifles to burst mode and single shot/stun shot mode. Localization works now too.
I have to maps that are 90% done. My huge Geonosis map, which i've planned to include unit customization on and a secret other map that has a campaign mode. Those 2 maps I'll try to polish up for releasing after the final is out.
EDIT: Here are the new heroes for CW hero assault
Rex, Clone ARC Commander, RC Boss
Re: Battlefront Project Final!
Posted: Sun Sep 20, 2009 2:05 am
by Nova Hawk
Cool. But may I ask what'll be different about this Geonosis map than the thousands that have already been released on Filefront and GT?? Not to mention Xav's two new Geo maps he's gonna include in his mod.
Re: Battlefront Project Final!
Posted: Sun Sep 20, 2009 2:39 am
by negah
Syth wrote:
EDIT: Here are the new heroes for CW hero assault
Rex, Clone ARC Commander, RC Boss
Im kinda confused now, isnt it Thire and Rex in the first pic?