FileInfo("republicHUD")
{
Viewports(1)
}
/////////////////////////////////////////////////////////////
/////////////////////HUD/////////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1huddisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.000000, 1.00000, 0.000000, "Viewport")
ZOrder(1)
EventEnable("player1.spawn")
EventDisable("player1.die")
Model3D("player1hud")
{
Mesh("RC_HUD")
Viewport(1)
Position(0.480000, 9.900000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000, "Viewport")
Scale(21.800000, 24.000000, 10.000000)
ZOrder(0)
EventEnable("player1.spawn")
EventDisable("player1.die")
}
}
/////////////////////////////////////////////////////////////
/////////////////////WAFFEN//////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1weaponinformation")
{
PropagateAlpha(1)
Viewport(1)
Position(0.000000, 1.00000, 0.000000, "Viewport")
ZOrder(0)
EventEnable("player1.spawn")
EventDisable("player1.die")
Model3D("player1weap1backdrop")
{
Mesh("hud_rc_weap1_bd")
Viewport(1)
Position(0.088000, -0.190000, 0.000000, "Viewport")
Scale(0.112500, 0.075000, 0.075000)
ZOrder(0)
EventEnable("player1.spawn")
EventDisable("player1.die")
}
Text("player1weapon1ammo")
{
TextBreak("Word")
TextFont("gamefont_large")
EventNumber("player1.weapon1.totalAmmoBullets")
InfiniteDashes(0)
Viewport(1)
Position(0.054323, -0.239000, 0.000000, "Viewport")
ZOrder(6)
Color(0, 0, 0)
EventEnable("player1.weapon1.totalAmmoBullets")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon1ammoInfinite")
{
Mesh("hud_rc_infinite_ammo_icon")
Viewport(1)
Position(0.060323, -0.225000, 0.000000, "Viewport")
Scale(0.500000, 0.500000, 0.500000)
ZOrder(255)
EventEnable("player1.weapon1.ammoInfinite")
EventDisable("player1.weapon1.disable")
}
Text("player1weapon1name")
{
TextBox(0.328125, 0.000000)
TextBreak("Word")
TextFont("gamefont_small")
TextStyle("Shadow")
EventText("player1.weapon1.name")
Viewport(1)
Position(0.016095, -0.238389, 0.000000, "Viewport")
ZOrder(5)
Alpha(0.750000)
FadeInTime(0.250000)
FadeHoldTime(2.500000)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.change")
EventDisable("player1.weapon1.disable")
}
Text("player1weapon2ammo")
{
TextBreak("Word")
TextFont("gamefont_large")
EventNumber("player1.weapon2.totalAmmoBullets")
InfiniteDashes(0)
Viewport(1)
Position(0.932000, -0.239000, 0.000000, "Viewport")
ZOrder(255)
Color(0, 0, 0)
EventEnable("player1.weapon2.totalAmmoBullets")
EventDisable("player1.weapon2.disable")
}
Model3D("player1weapon2ammoInfinite")
{
Mesh("hud_rc_infinite_ammo_icon")
Viewport(1)
Position(0.938000, -0.225000, 0.000000, "Viewport")
Scale(0.500000, 0.500000, 0.500000)
ZOrder(255)
EventEnable("player1.weapon2.ammoInfinite")
EventDisable("player1.weapon2.disable")
}
Text("player1weapon2name")
{
TextBox(0.400391, 0.000000)
TextBreak("Word")
TextFont("gamefont_medium")
TextStyle("Shadow")
Text("sdfgsfgsdfgdgdsgsdgdgsdgsdgTest")
//EventText("player1.weapon2.name")
Viewport(0)
Position(0.016095, -0.264822, 0.000000, "Viewport")
ZOrder(5)
Alpha(0.750000)
FadeInTime(0.250000)
FadeHoldTime(2.500000)
FadeOutTime(1.000000)
EventEnable("player1.weapon2.change")
EventDisable("player1.weapon2.disable")
}
}
/////////////////////////////////////////////////////////////
/////////////////////Energie/////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1energybar")
{
PropagateAlpha(1)
Viewport(1)
Position(0.011831, 0.985591, 0.000000, "Viewport")
ZOrder(0)
Alpha(0.600000)
EventEnable("player1.energyFraction")
EventDisable("player1.energyDisable")
BarBitmap("player1energy_fill")
{
FlashyScale(1.000000)
EventValue("player1.energyFraction")
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.201996, 0.007658, "Left", "Top", "Viewport")
Viewport(1)
Position(0.000031, -0.000900, 0.000000, "Viewport")
ZOrder(253)
Alpha(0.920000)
Color(209, 168, 41)
EventEnable("player1.energyFraction")
EventDisable("player1.energyDisable")
EventColor("player1.energyColor")
EventPulseRate("player1.energyRegenPulseRate")
}
BarBitmap("player1energy_empty")
{
FlashyScale(1.000000)
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.212315, 0.016690, "Left", "Top", "Viewport")
Viewport(1)
Position(-0.005518, -0.003194, 0.000000, "Viewport")
ZOrder(255)
Alpha(0.750000)
Color(0, 0, 0)
EventEnable("player1.energyFraction")
EventDisable("player1.energyDisable")
}
}
/////////////////////////////////////////////////////////////
/////////////////////Leben///////////////////////////////////
/////////////////////////////////////////////////////////////
ViewPort("Transforms")
{
//EventNameFilter("player%")
TransformNumberColor("player1healthcolor")
{
NumberColor(0.000000, 200, 0, 0)
NumberColor(0.290000, 200, 0, 0)
NumberColor(0.300000, 150, 240, 26)
NumberColor(0.590000, 150, 240, 26)
NumberColor(0.600000, 0, 213, 6)
NumberColor(1.000000, 0, 213, 6)
EventInput("player1.healthFraction")
EventOutput("player1.healthColorNew")
}
}
Group("player1healthbar")
{
PropagateAlpha(1)
Viewport(1)
Position(0.010803, 0.952479, 0.000000, "Viewport")
ZOrder(0)
Alpha(0.600000)
Color(255, 231, 255)
FadeInTime(1.000000)
FadeOutTime(0.200000)
EventEnable("player1.health")
EventDisable("player1.healthDisable")
BarBitmap("player1health_fill")
{
FlashyIncFadeOutTime(1.000000)
FlashyDecFadeOutTime(1.000000)
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.201996, 0.014658, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
Position(0.000000, -0.940352, 0.000000, "Pixels")
ZOrder(2)
EventValue("player1.healthFraction")
EventColor("player1.healthColorNew")
EventPulseRate("player1.healthRegenPulseRate")
ColorChange(0, 0, 0)
ColorChangeRate(0.200000)
EventEnable("player1.healthFraction")
EventDisable("player1.healthDisable")
}
BarBitmap("player1health_empty")
{
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.211292, 0.029295, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
Position(-0.004992, -0.007543, 0.000000, "Viewport")
ZOrder(3)
Alpha(0.750000)
Color(0, 0, 0)
EventEnable("player1.health")
EventDisable("player1.healthDisable")
}
BarBitmap("player1bonushealth_fill")
{
EventValue("player1.bonusHealthFraction")
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.201996, 0.014658, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
ZOrder(1)
Color(0, 150, 240)
ColorChangeRate(0.400000)
ColorPulseRate(0.750000)
EventEnable("player1.bonusHealthFraction")
EventDisable("player1.healthDisable")
}
}
/////////////////////////////////////////////////////////////
/////////////////////Fahrzeug Leben//////////////////////////
/////////////////////////////////////////////////////////////
Group("player1vehiclehealthbar")
{
PropagateAlpha(1)
Viewport(1)
Position(0.010472, 0.953050, 0.000000, "Viewport")
ZOrder(0)
Alpha(0.500000)
ColorChangeRate(0.000000)
FadeInTime(0.500000)
FadeOutTime(0.500001)
EventEnable("player1.vehicle.health")
EventDisable("player1.vehicle.healthDisable")
BarBitmap("player1vehiclehealth_fill")
{
FlashyIncFadeOutTime(1.000000)
FlashyDecFadeOutTime(1.000000)
EventValue("player1.vehicle.healthFraction")
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.200801, 0.014658, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
ZOrder(1)
Color(0, 200, 0)
ColorChange(0, 0, 0)
ColorChangeRate(0.000000)
EventEnable("player1.vehicle.healthFraction")
EventDisable("player1.vehicle.healthDisable")
EventColor("player1.vehicle.healthColor")
}
BarBitmap("player1vehiclehealth_empty")
{
EventValue("player1.vehicle.health")
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(0.211387, 0.029295, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
Position(-0.004992, -0.007543, 0.000000, "Viewport")
ZOrder(1)
Alpha(0.750000)
Color(0, 0, 0)
EventEnable("player1.vehicle.health")
EventDisable("player1.vehicle.healthDisable")
}
}
/////////////////////////////////////////////////////////////
/////////////////////Ziel Name///////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1targetnamegroup")
{
Viewport(1)
Position(0.499842, -0.051401, 0.000000, "Viewport")
ZOrder(0)
EventEnable("initialize")
Text("player1targetinfo_classNameNEW")
{
TextBreak("Word")
TextStyle("Shadow")
TextAlignment("Center", "Top")
TextFont("gamefont_tiny")
EventText("player1.weapon1.target.className")
Viewport(1)
Position(0.000000, 0.065248, 0.000000, "Viewport")
Alpha(0.600000)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.target.className")
EventDisable("player1.weapon1.target.disable")
}
Text("player1targetinfo_shieldName")
{
TextBreak("Word")
TextAlignment("Center", "Top")
TextFont("gamefont_tiny")
TextStyle("Shadow")
EventText("player1.weapon1.target.shieldName")
Viewport(1)
Position(0.000000, 0.106972, 0.000000, "Viewport")
Alpha(0.600000)
Color(40, 255, 255)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.target.shieldName")
EventDisable("player1.weapon1.target.disableShieldName")
}
}
/////////////////////////////////////////////////////////////
/////////////////////Ziel Leben//////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1targethealthbar")
{
PropagateAlpha(1)
Viewport(1)
Position(0.500000, -0.011912, 0.000000, "Viewport")
ZOrder(0)
Scale(0.263237, 0.230000, 0.230000)
Alpha(0.800000)
Color(192, 224, 224)
EventEnable("initialize")
BarBitmap("player1targethealth_blankfill")
{
FlashyScale(1.000000)
Value(1.000000)
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(1.189230, 0.181946, "Center", "Center", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
Position(0.000000, 0.253896, 0.000000, "Viewport")
Scale(0.924622, 0.498552, 0.540316)
ZOrder(103)
Color(39, 40, 46)
ColorChange(0, 0, 0)
ColorChangeRate(0.000000)
FadeInTime(0.100000)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.target.healthFraction")
EventDisable("player1.weapon1.target.disable")
}
BarBitmap("player1targethealth_fill")
{
FlashyScale(1.000000)
FlashyIncFadeOutTime(1.000000)
FlashyDecFadeOutTime(1.000000)
EventValue("player1.weapon1.target.healthFraction")
Bitmap("hud_jetpack_and_energybar_fill")
BitmapRect(1.189230, 0.181946, "Center", "Top", "Viewport")
TexCoords(0.000000, 0.500000, 1.000000, 1.000000)
Viewport(1)
Position(0.000000, 0.231774, 0.000000, "Viewport")
Scale(0.890714, 0.222995, 0.900000)
ZOrder(1)
ColorChange(0, 0, 0)
ColorChangeRate(0.010000)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.target.healthFraction")
EventDisable("player1.weapon1.target.disable")
EventColor("player1.weapon1.target.teamColor")
}
}
/////////////////////////////////////////////////////////////
/////////////////////Fadenkreuz//////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1nozoomreticule")
{
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("player1reticule")
{
EventPosition("player1.weapon1.reticule.position")
Position(0.500000, 0.5000, 0.000000, "Viewport")
Scale(0.8000, 0.8000, 0.8000)
PropagateAlpha(1)
Alpha(1.0000)
EventEnable("player1.weapon1.reticule.position")
EventDisable("player1.weapon1.reticule.disable")
EventAlpha("player1.reticule.alpha")
Model3D("player1reticule_shape")
{
Mesh("hud_rc_main_reticule")
Scale(0.260000, 0.260000, 0.260000)
Alpha(0.520000)
ColorChangeRate(0.001000)
EventEnable("initialize")
EventColor("player1.weapon1.target.teamColor")
}
Model3D("player1reticule_outline")
{
Mesh("hud_rc_main_reticule_outline")
Scale(0.260000, 0.260000, 0.260000)
Alpha(0.500000)
Color(0, 0, 0)
EventEnable("initialize")
}
Model3D("player1reticule_hit")
{
Mesh("hud_rc_main_reticule_hit")
Lighting(0)
Scale(0.260000, 0.260000, 0.260000)
ZOrder(0)
Alpha(0.900000)
Color(1, 86, 213)
ColorChangeRate(0.010000)
FadeHoldTime(0.330000)
EventEnable("player1.weapon1.target.hit")
EventColor("player1.weapon1.target.hitColor")
}
Model3D("player1reticule_criticalhit")
{
Mesh("hud_rc_main_reticule_criticalhit")
Scale(0.260000, 0.260000, 0.260000)
Alpha(0.900000)
Color(1, 86, 213)
ColorChangeRate(0.010000)
FadeHoldTime(0.600000)
FadeSustainTime(0.500000)
FadeOutTime(0.010000)
EventEnable("player1.weapon1.target.hitCritical")
EventColor("player1.weapon1.target.hitColor")
}
//BarSegmented("player1weapon1clipbar")
//{
// AngleStart(0.0)
// AngleEnd(0.0)
// NumSegments(30)
// Value(1.000000)
// EventValue("player1.weapon1.totalClipFraction")
// Rect(0.087831, 0.111404, "Center", "Center", "Viewport")
// PropagateAlpha(1)
// Position(-0.000581, -0.001564, 0.000000, "Viewport")
// ColorChangeRate(0.100000)
// FadeHoldTime(6.030002)
// FadeSustainTime(1.020000)
// FadeOutTime(0.500000)
// EventEnable("player1.weapon1.totalClipFraction")
// EventDisable("player1.weapon1.target.disable")
// Segment("Segment")
// {
// Bitmap("hud_rc_clipbar_segment")
// BitmapStyle("Shadow")
// BitmapRect(0.003122, 0.014606, "Center", "Center", "Viewport")
// Alpha(0.750000)
// Color(160, 160, 224)
// FadeInTime(0.100000)
// FadeOutTime(0.250000)
// }
//}
BarSegmented("player1weapon2refirebar")
{
AngleStart(-119.999985)
AngleEnd(240.095596)
NumSegments(3)
Value(1.000000)
EventValue("player1.weapon2.refire")
Rect(0.088454, 0.120721, "Center", "Center", "Viewport")
PropagateAlpha(1)
Position(-0.012124, -0.017216, 0.000000, "Viewport")
Scale(1.280000, 1.280000, 1.280000)
ZOrder(0)
Color(177, 50, 0)
ColorChangeRate(0.100000)
FadeHoldTime(0.600000)
FadeOutTime(0.320000)
EventEnable("player1.weapon2.refire")
EventDisable("player1.weapon2.disable")
Segment("Segment")
{
Bitmap("hud_secondary_refire_segment")
BitmapStyle("Shadow")
BitmapRect(0.006262, 0.008351, "Center", "Center", "Viewport")
FadeInTime(0.100000)
FadeOutTime(0.250000)
}
}
BarSegmented("player1weapon1heatbar")
{
AngleStart(-149.999832)
AngleEnd(149.999832)
NumSegments(30)
Value(1.000000)
EventValue("player1.weapon1.heat")
Rect(0.092845, 0.120721, "Center", "Center", "Viewport")
PropagateAlpha(1)
Alpha(0.600000)
Color(239, 255, 41)
EventEnable("player1.weapon1.heat")
EventDisable("player1.weapon1.disable")
EventColor("player1.weapon1.heatcolor")
Segment("Segment")
{
Bitmap("white")
BitmapStyle("Shadow")
BitmapRect(0.016252, 0.012504, "Center", "Center", "Viewport")
Alpha(0.750000)
FadeInTime(0.100000)
FadeOutTime(0.300000)
}
}
BarSegmented("player1weapon1refire_leftbit")
{
AngleStart(-179.999893)
AngleEnd(-139.999939)
NumSegments(3)
Value(1.000000)
EventValue("player1.weapon1.refire")
Rect(0.092845, 0.120721, "Center", "Center", "Viewport")
PropagateAlpha(1)
Alpha(0.600000)
Color(255, 0, 0)
EventEnable("player1.weapon1.refire")
EventDisable("player1.weapon1.disable")
Segment("Segment")
{
Bitmap("white")
BitmapStyle("Shadow")
BitmapRect(0.007862, 0.012504, "Center", "Center", "Viewport")
FadeInTime(0.050000)
FadeOutTime(0.100000)
}
}
BarSegmented("player1weapon1refire_rightbit")
{
AngleStart(-179.999893)
AngleEnd(-139.999939)
NumSegments(3)
Value(1.000000)
EventValue("player1.weapon1.refire")
Rect(0.092845, 0.120721, "Center", "Center", "Viewport")
PropagateAlpha(1)
Position(0.092858, 0.001168, 0.000000, "Viewport")
Rotation(0.000000, 180.000000, 0.000000)
Alpha(0.600000)
Color(255, 0, 0)
EventEnable("player1.weapon1.refire")
EventDisable("player1.weapon1.disable")
Segment("Segment")
{
Bitmap("white")
BitmapStyle("Shadow")
BitmapRect(0.007862, 0.012504, "Center", "Center", "Viewport")
FadeInTime(0.050000)
FadeOutTime(0.100000)
}
}
}
}