A small texture problem [Solved]

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Sandtrooper956
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A small texture problem [Solved]

Post by Sandtrooper956 »

I seem to be having some issues getting one of my re-skinned Geonosis textures working in game.

Image
Image

The texture appears to work in ZE, but once I munge and load the map up in game the change doesn't occur. It's weird because it only seems to be happening with this one texture, as well as the Geonosian turrets.

Does anyone know what could be causing this?
Last edited by Sandtrooper956 on Sat Apr 09, 2016 2:58 pm, edited 2 times in total.
Marth8880
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Re: A small texture problem

Post by Marth8880 »

Make sure there aren't any textures of the same name (as the ones you're attempting to change) in the PC folder in the msh/world1 folders.
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Re: A small texture problem

Post by thelegend »

When a certain change doesn't changed I often clean and munge the map again. But this shouldn't be the case here.
Sandtrooper956
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Re: A small texture problem

Post by Sandtrooper956 »

Marth8880 wrote:Make sure there aren't any textures of the same name (as the ones you're attempting to change) in the PC folder in the msh/world1 folders.
The texture i'm trying to change is geo_prop_stones.tga and I there aren't any files of the same name in either of those folders.

Edit: Alright so apparently that texture I should just avoid. Looking through the PC folder I found some other textures under different names, and retextured them, and the effects took place.
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Re: A small texture problem

Post by AceMastermind »

If the object in your first image is geo_bldg_bunker_2_outside.msh then it uses geo_bldg_spire_01.tga according to SWBFViewer.
There are 2 of these textures in the Geonosis assets:
BF2_ModTools\assets\worlds\GEO\msh\
BF2_ModTools\assets\worlds\GEO\msh\PC
edit the one in the PC folder like Marth was saying.
Sandtrooper956
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Re: A small texture problem

Post by Sandtrooper956 »

Alright, got it. Thanks guys :)
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