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Re: Battlefront Zero's Status (Main info topic!!)
Posted: Sun Nov 16, 2008 4:16 pm
by RED51
The BF0 team don't like making deadlines as it rushs people to finish there things, ending up in a half finished uncompleted thing, but if I had to guess, I'd say around March-June.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Sun Nov 16, 2008 4:17 pm
by NullCommando
Please.. Give us time.. This mod will most likely not come out anytime soon.. And, like Red said, it may be months before the finished project.. We have some news too, but I'll let MandeRek tell you all what it is..
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Nov 17, 2008 12:03 am
by Delta40
Sorry im not tryin to rush you. Is this supposed to be related to the Clone wars cartoon? it look alot like it. I have an idea for the gunship if you dont mind. You could use the ARC version (blue, not Red)
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Sun Dec 28, 2008 6:20 pm
by MandeRek
Well fogs, guess who's back? Santa gave me a kick under my butt, and said.. Go do summin with that baby of yours!
To be fair, NullCommando can't finish this. I decided to give the Rae project to Actiroan, and mod 1/2 hours per weak on BF0. As you can see on the first page, the members are mostly gone, and so are some wip maps. Still, we got a brilliant pack now, and I'm almost done with fixing all bugs! Basicly,
all bugs are fixed except the HUDs.. Walkers.. piece of cake. Vehicles, detailed Jedi.. sure.. But HUDS! These things are painfull
I hope a more experienced modder, which has done huds for more than 1 side, in 1 map, can help me with this.. This is ackward!
Sweet to be back, release is planned for the end of january!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Sun Dec 28, 2008 6:24 pm
by epm01
Welcome back, MandeRek! We've missed you!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Sun Dec 28, 2008 7:50 pm
by GangsterJawa
I knew you couldn't stay away! Welcome back!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 4:41 am
by MercuryNoodles
I'm still here. Things have been hectic lately for me. Also, I can't use XSI until I can reinstall, and the download on the SoftImage site is down until Jan. Ack.
Good to see you're back.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 4:47 am
by MandeRek
MercuryNoodles wrote:I'm still here. Things have been hectic lately for me. Also, I can't use XSI until I can reinstall, and the download on the SoftImage site is down until Jan. Ack.
Good to see you're back.
No problem man; glad I'm back!

Bugfixing is hell.. And about Space-Centax, i can always help you, you know that right?
The HUDs (floating icons) will be fixed, finally!

Just doing some random tweaking now, and finishing Muun, and we'll be ready for the release!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 5:21 am
by wazmol
I was waiting for this, now i cannot resist but to return also...
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 5:49 am
by Aman/Pinguin
wazmol has to return! xD
Just joking, looking forward for the release! Good luck guys.

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 6:28 am
by Darth Revan
They Always Come back

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 7:34 am
by MandeRek
Darth Revan wrote:They Always Come back

Not exactly true. This is just because of some circumstances..
wazmol wrote:I was waiting for this, now i cannot resist but to return also...
I dunno if there's room for a wazmol in such an awesome mod

It would be,
quite nice if you'ld return..
Jk man! It would be awesome! You still need to finish space muun, since you've sent me an incomplete one

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 10:29 am
by MercuryNoodles
And about Space-Centax, i can always help you, you know that right?
Any help is welcome. I try not to depend on others, and I can get quite picky, but any boost would be best. I don't want this to be ongoing for 2-3 years. I've been making minor tweaks, but the XSI setback is what most concerns me. Much of the mapping depends on new models. It's that, or revert to Tantive and DS halls, which would be faster. They just won't look as nice. I was also wondering about that bomber model. When everyone left, I started considering going back to using the ARC-170.
Really, I'd wanted to get Boarding Action up and running first, to be sure everything would work. That, and I wanted to make sure the two don't mirror each other in too many ways.
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Mon Dec 29, 2008 11:35 am
by Ping
It's great to see you again, MandeRek!

Too bad all those maps had to be cancelled. And a release at the end of January? Awesome!

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Tue Dec 30, 2008 5:16 pm
by Fluffy_the_ic
Welcome back, guys! Glad Null finished Mos Gamos before he left the crew, too! And do you mean the beta, or the full release?
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Tue Dec 30, 2008 7:47 pm
by Ping
Fluffy_the_ic wrote:Welcome back, guys! Glad Null finished Mos Gamos before he left the crew, too! And do you mean the beta, or the full release?
Pretty sure he means full release, seeing how many maps were cut
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Wed Dec 31, 2008 12:56 pm
by MandeRek
Ping wrote:Fluffy_the_ic wrote:Welcome back, guys! Glad Null finished Mos Gamos before he left the crew, too! And do you mean the beta, or the full release?
Pretty sure he means full release, seeing how many maps were cut
Full release will be my last release. This is the first public release. Version 0.9. I give the public 10 days to report bugs (which will not be there, lol) and only bugs, so no opinions like 'i should use that or that weapon instead of that and that weapon', and after those 10 days version 1.0 is released. Then, we start making LOADS of new content again, till another big release. Probably double the maps, etc.
Info enough?

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Wed Dec 31, 2008 1:05 pm
by Fluffy_the_ic
Nuu. M0ar, plz. Lol, jk. Yeah, sounds great!
Re: Battlefront Zero's Status (Main info topic!!)
Posted: Wed Dec 31, 2008 3:31 pm
by Challenger33
@ MandeRek: Feel free to add
Tatooine: Showdown to the list of maps in the first post.

Re: Battlefront Zero's Status (Main info topic!!)
Posted: Thu Jan 01, 2009 6:56 am
by MandeRek
Added, but as
not done till i get the finished map
