Fatal cannot open mission.lvl
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FragMe!
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Re: Fatal cannot open mission.lvl
If you go into the addon folder and then the VCM folder for your map are there files there in particular the VCM.lvl file if so what is the file size?
Also how many maps do you have in your addon folder?
Also how many maps do you have in your addon folder?
- Tears2Roses
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Re: Fatal cannot open mission.lvl
Javen wrote:THIS?:
Hidden/Spoiler:
Yes, that. Did you touch anything other than visual munge when making your map? On a first munge unless visual munge is messed up it should work. In that case the vista munge fix is what you need and what WILL work.
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Javen
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Re: Fatal cannot open mission.lvl
Tears2Roses wrote:Javen wrote:THIS?:
Hidden/Spoiler:
Yes, that. Did you touch anything other than visual munge when making your map? On a first munge unless visual munge is messed up it should work. In that case the vista munge fix is what you need and what WILL work.
I used the munge fix, didnt work
- AceMastermind
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Re: Fatal cannot open mission.lvl
What text is displayed in the VisualMunge window after munging the project map? Do you use Vista or Windows 7?Javen wrote:...
...it munges pretty quick
...
This usually means you need to run the vistamungefix. This fix does nothing for an existing data_ABC project, only new ones created after. If you already ran the fix correctly create a new map then munge it and test ingame to see if it works before you start editing anything.
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Javen
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Re: Fatal cannot open mission.lvl
Im using vista, i tried a brand new map and got the samew problem. could it be that my mod tools are on disc F and SWBF2 is on disc C? This text?:
EDIT
SHOULD I JUST COPY OUT MY WORLD DATA AND REINSTALL? or can i give the file to any one that could see whats wrong? its not finished but i want to test some things before i move on.
Hidden/Spoiler:
EDIT
SHOULD I JUST COPY OUT MY WORLD DATA AND REINSTALL? or can i give the file to any one that could see whats wrong? its not finished but i want to test some things before i move on.
- AceMastermind
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Re: Fatal cannot open mission.lvl
That's not a normal first time Munge Output, there is definitely something wrong there. Check that you ran the vistamungefix from the correct location to be sure the files were copied to the right places. As far as having the modtools on a different drive than the game, I don't think it really matters but I wouldn't know for sure since I have everything in the default locations. Where did you download the BF2_modtools from? There have been cases in the past of corrupt installers.
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Marth8880
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Re: Fatal cannot open mission.lvl
I have the mod tools installed on my M:\ drive, whereas Windows and the game are installed on my F:\ drive. (I know, odd drive letters. :S)AceMastermind wrote:As far as having the modtools on a different drive than the game, I don't think it really matters but I wouldn't know for sure since I have everything in the default locations.
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Javen
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Re: Fatal cannot open mission.lvl
ohh sorry thats not the first munge out put, thats the second. Ill do a first one and post it. :AceMastermind wrote:That's not a normal first time Munge Output, there is definitely something wrong there. Check that you ran the vistamungefix from the correct location to be sure the files were copied to the right places. As far as having the modtools on a different drive than the game, I don't think it really matters but I wouldn't know for sure since I have everything in the default locations. Where did you download the BF2_modtools from? There have been cases in the past of corrupt installers.
Copying "data" folder to "data_DT1" - this may, and indeed *will*, take a while...done.
Creating new world for "DT1"...
Creating munged data folder...done.
Creating world data folders...done.
Copying template \Effects folder...done.
Copying template \MSH folder...done.
Copying template \ODF folder...done.
Copying template world files to new world folder...done.
Copying template files for conquest mode...done.
Rewriting LDX file...done.
Rewriting world REQ file...done.
Copying game-mode LUAs and LUA-REQs...done.
Adjusting mission.req to suit the needs of your discerning personality...all set.
Adjusting addme.lua in the same way, only moreso...all set, only moreso.
Adding world name and description to english.cfg...done.
Adding world name and description to french.cfg...done.
Adding world name and description to german.cfg...done.
Adding world name and description to italian.cfg...done.
Adding world name and description to spanish.cfg...done.
Adding world name and description to japanese.cfg...done.
Adding world name and description to uk_english.cfg...done.
World creation completed to complete completion.
and I think I got it from filefront.........but IDK it was like a year ago, every few months I try to make a map, fail and give up
- AceMastermind
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Re: Fatal cannot open mission.lvl
No, the first one you posted was the one I wanted to see(the first project munge where the files get copied to your addon folder). Assuming you did everything else correct and nothing is corrupt, if you use antivirus software then try disabling it while you munge and see if it makes a difference.
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Javen
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Re: Fatal cannot open mission.lvl
REINSTALLED AND IT WORKED!! .... now it just crashes every time I play itAceMastermind wrote:No, the first one you posted was the one I wanted to see(the first project munge where the files get copied to your addon folder). Assuming you did everything else correct and nothing is corrupt, if you use antivirus software then try disabling it while you munge and see if it makes a difference.
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Marth8880
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Re: Fatal cannot open mission.lvl
Copy over the debugger (BF2_modtools.exe) executable (if you haven't already) to the Star Wars Battlefront II\GameData directory and run it and run the crashing map. Then, open up BFront2.log (it's generated whenever you run the debugger) and copy all of its contents and paste it here (preferably in a hide or code tag).
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Javen
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Re: Fatal cannot open mission.lvl
http://textbin.com/28g40
Next time, please use textbin.com for your extremely long error logs; there is no reason to triple post, which is against the site rules. -Staff
Next time, please use textbin.com for your extremely long error logs; there is no reason to triple post, which is against the site rules. -Staff
- DarthD.U.C.K.
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Re: Fatal cannot open mission.lvl
it looks like there is an error in the lua:
please post it here in hide-tags.
Code: Select all
Message Severity: 3
C:Battlefront2mainBattlefront2SourceLuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'