Add on mesh?
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- EA711
- Rebel Warrant Officer

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Add on mesh?
Do add on meshes work in swbf 1 like add on pauldrons?
- jango
- Command Sergeant Major

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Re: Add on mesh?
yes, they do. Look in count dooku's odf file.
- EA711
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Re: Add on mesh?
But dooku's cape is Addon: CAPE (or something like that) what do you put if you add a pauldron?
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MileHighGuy
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Re: Add on mesh?
ive tried it before but it crashed, try STATIC i havent tested that before. or just put the geometries name.
i know inf bf2 i doesnt matter what you put but im not sure about bf1
i know inf bf2 i doesnt matter what you put but im not sure about bf1
- EA711
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Re: Add on mesh?
I've tried alsorts static, mesh, object, the actual mesh name, adding Addon to the msh. option file, and calling it rep_inf_trooper_pauldron because I am adding it to rep_inf_trooper. Nothing works instant ctd every time.

- giftheck
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Re: Add on mesh?
No, I found it doesn't work either - I tried porting the BF2 Wookie over with the dreadlocks but it crashed whenever I tried to make it work.
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MasterFang1
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Re: Add on mesh?
Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
- Maveritchell
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Re: Add on mesh?
They are animated tentacles and not cloth, but the two are similar in that they are both not supported.MasterFang1 wrote:Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
- EA711
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Re: Add on mesh?
Could you please tell me how to get addon meshes to work MasterFang1MasterFang1 wrote:Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
