Add on mesh?

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EA711
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Add on mesh?

Post by EA711 »

Do add on meshes work in swbf 1 like add on pauldrons?
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Re: Add on mesh?

Post by jango »

yes, they do. Look in count dooku's odf file.
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Re: Add on mesh?

Post by EA711 »

But dooku's cape is Addon: CAPE (or something like that) what do you put if you add a pauldron?
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Re: Add on mesh?

Post by MileHighGuy »

ive tried it before but it crashed, try STATIC i havent tested that before. or just put the geometries name.

i know inf bf2 i doesnt matter what you put but im not sure about bf1
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Re: Add on mesh?

Post by EA711 »

I've tried alsorts static, mesh, object, the actual mesh name, adding Addon to the msh. option file, and calling it rep_inf_trooper_pauldron because I am adding it to rep_inf_trooper. Nothing works instant ctd every time.





:cpu:
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Re: Add on mesh?

Post by giftheck »

No, I found it doesn't work either - I tried porting the BF2 Wookie over with the dreadlocks but it crashed whenever I tried to make it work.
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Re: Add on mesh?

Post by MasterFang1 »

Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
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Re: Add on mesh?

Post by Maveritchell »

MasterFang1 wrote:Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
They are animated tentacles and not cloth, but the two are similar in that they are both not supported.
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Re: Add on mesh?

Post by EA711 »

MasterFang1 wrote:Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
Could you please tell me how to get addon meshes to work MasterFang1 :bowdown:
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